Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
Viser 111–120 av 829 bidrag
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Oppdatering: 27. okt. 2024 @ 17.56

Oppdatering: 20. okt. 2024 @ 18.24

Oppdatering: 12. okt. 2024 @ 15.27

Men-at-Arms (Polearm) have 24 melee attack up from 22

Oppdatering: 5. okt. 2024 @ 6.13

Knights Errant reverted to having no bonus vs infantry
Knights Errant charge bonus decreased from 48 down from 50
Knights Errant melee attack increased from 26 to 28
Knights Errant melee defence increased from 28 to 30
Knights Errant have increased weapon strength

Knights of the Realm bonus versus large reduced from 12 to 8
Knights of the Realm charge bonus decreased from 65 down from 62
Knights of the Realm melee attack increased from 32 to 35
Knights of the Realm melee defence increased from 28 to 30
Knights of the Realm have increased weapon strength

Knights of the Realm and Knights Errant (and the RoR versions) have +5 armour

Alberic Faction Bonus to Port income bonus increased from 50% to 80%

Longer Spears tech takes 8 turns to research down from 10
Professional Fletchers gives +15% missile strength to your archers up from +10%


Developer thoughts:
Knights Errant and Knights of the Realm being overly specialised was in keeping with the role of Lance units. The reduction to charge bonus and increase to melee stats is to make Bretonnia more accessible and easier to play, whilst the melee damage bonus will still translate to powerful charges, but also more damage in general. It essentially makes the units better generalists.

Oppdatering: 30. sep. 2024 @ 7.42

Registered Drafts reverted to giving -10% recruitment cost to non-knight units
Alberic's Unique Skill, Dominion of Bordeleaux, now gives +2 recruit rank to knights, men-at-arms, foot squires and yeomen faction wide, but requires level 20
Dominion of Carcassonne requires level 20

Oppdatering: 30. sep. 2024 @ 4.33

Mounted Yeomen Archers range increased from 130 to 140
Mounted Yeomen Archers base damage increased from 18 to 19
Tier V ports income increased from 300 to 400

Oppdatering: 28. sep. 2024 @ 13.07

Increased base upkeep for Knight units by 10%

Oppdatering: 24. sep. 2024 @ 17.47

Couronne faction bonus changed:
• +4 Core and Special Royal Men-at-Arms capacity changed to +3 Core capacity and +2 Special capacity
• -10% upkeep for all Royal Men-at-Arms

Oppdatering: 24. sep. 2024 @ 10.53

Royal Mustering skill give -5% recruit cost and +8 Armour
Dominion of Bordeleaux skill gives +5 leadership to Knights, up from +4

Oppdatering: 24. sep. 2024 @ 6.31

Artisan Guilds give +30% income to the province, down from +40%
Farms give +300/+400/+500 income per turn, up from +300/+350/+400
Industry gives +200/+300/+400 income per turn, up from +200/+250/+300
Industry and Farms cost more to build
Irrigation tech give -5% upkeep to infantry, down from -8%