Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
Ergebnisse 261–270 von 829
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Update: 4. Feb. 2024 um 9:44

Guilds cost less and build faster
All tiers of guild now give +1 Core Royal Men-at-Arms
Feudal Realm no longer gives +2 Royal Cap
Royal Chapter Barracks gives +1 Core and Special Royal Men-at-Arms per tier
Taverns give different amounts of Public Order
Pox Shelter Building Chain costs less
Pox Shelters no longer give income without the Herbalists tech
Income from Pox Shelters with Herabalists changed from 75/75/75 to 50/75/100
Pox Shelters Chain Sort order moved to the left of farms

Update: 4. Feb. 2024 um 5:08

Pox Shelters Chain buildings cost 800/1200/1600 down from 1000/1500/2000

Update: 3. Feb. 2024 um 12:30

Weaving Apprenticeships takes less turns to research
Town Census gives +5% research rate
Repanse Faction Effect: Recruit cost of Men-at-Arms by -10% added.
Repanse Faction Effect: Physical resistance for Peasants increased by +5% Removed.

Update: 3. Feb. 2024 um 12:21

Update: 3. Feb. 2024 um 8:23

Update: 3. Feb. 2024 um 6:29

Peasant Bowmen have 150 range down from 160

Update: 2. Feb. 2024 um 4:21

Update: 2. Feb. 2024 um 3:25

Diplomacy techs reduced from 5000 gold to 4000

Update: 1. Feb. 2024 um 17:44

Noble Commander gives +5% weapon strength to the Lord

Update: 1. Feb. 2024 um 15:38

Almshouse tech gives +9 growth up from +5
Peasant's Duty gives +15 growth (like Vanilla)

Thoughts: I basically reverted it to the vanilla values after some consideration. Gating a large part of the Growth of the province behind the edict didn't seem like a bad idea until i considered the difficulty of completing a whole province in some instances (such as an ally/neutral faction taking a settlement)