Project Zomboid

Project Zomboid

Even More Traits
Viser 21-30 af 63 forekomster
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Opdatering: 5. dec. 2023 kl. 0:15

Attempted to fix __Mul Undefined again. (hopefully this works)

Opdatering: 2. dec. 2023 kl. 0:01

Changed the internal name for ApplyGradualStatChanges to LazoloApplyGradualStatChanges to try and fix a compatibility issue between my mod and and unkown mod.

Reduced the speed that regular stress is converted into Cigarette stress when a character has both PTSD and Smoker by half.

Opdatering: 23. juli 2023 kl. 21:34

Added Russian Translation. (thanks to DEFKLUKER and Kazakhich)

Opdatering: 3. juli 2023 kl. 15:12

Changed the internal ID of addict to laddict
This should fix the compatiblity problem with Draco's expanded traits. but its going to result in anyone that currently has addict from this mod no longer having it. (congratulations you recovered!)
there may be some artifacts with displayed text since i'm not changing any of the translation files and there are some overlapping translation text IDs. mostly the trait name and trait description.

addict will now completely remove itself if you delete the trait while addicted, this should include the relapse mechanic.

finally, relapse has been tweaked, now when you relapse you will immediately be set to 60-80 addiction level. this is less than the spawn value of 80-120 but its more impactful than the 7-11 it used to be.

Finally, Addict is mutually exclusive with the Opioid Addict from Draco's Expanded Traits to prevent confusion in the future as both traits cause similar effects with varying degrees of intensity and duration.

Opdatering: 27. juni 2023 kl. 18:53

Hotfix;
Fixed error spam caused by taking beta blockers on a character who has already recovered from Addict.

Opdatering: 27. juni 2023 kl. 17:27

Added Itiallian Translations, Thanks for Aloy__02
Fixed a typo in sandbox translations for codependant.
removed some missed debug printing from last update.

Existing traits
Berserker;
Fixed a looping error caused by switching weapons after gaining berserker's attack speed increase.
Fixed the color of the streak tracker message when losing stacks. (it was supposed to be red)
Reduced swing speed bonus per adrenaline stack from 0.2 to 0.1.
you should still be able to obtain the faster swing speeds, you just need to reach 5 stacks. instead of hitting near max speed after 2.

Juggernaut;
Added Mod Options setting to disable the 2 handed weapon knockback. The knockback cancels the zombies normal hit stun so i made it a setting.

Anabolic Boost;
Now reduces stress and unhappiness when exercising at a rate of 70% stress and 50% unhappiness per in-game hour of exercising

PTSD/ADHD;
added SuppressedTime values to these traits.
Currently, Beta blockers are used to suppress ADHD and Antidepressants are used to suppress PTSD.
PTSD has its stress penalties halved while suppressed, including the smoker stress penalty. Antidepressants add 18-24 in-game hours to this timer with a maximum value of 24 hours.
ADHD has its boredom gain from "mundane" actions reduced by half and caps the boredom from these actions to 50% for 4-6 in-game hours with a maximum value of 12.

When I add intigration for Immersive Medicine and More Medicial, some of their drugs will also trigger these suppression effects.

Addict;
Now uses its own timer for Recovery boosting, beta blockers add 2-3 hours of boost time with a capped value of 8.
Recovery boosting now enables addiction reduction before the normal recovery has started at half the unboosted rate.
Once normal recovery has started, moodle framework shows the current Recovery Boost timer via the number of arrows.
number of arrows has no effect on actual recovery speed. just shows the timer.
Drunk recovery boosting still exists using the old system.


Default sandbox settings changes
These will only apply to newly generated settings, existing servers and saved presets will retain the old settings.

Vitamin Junkie
Reduced endurance regeneration from vitamin junkie from 10% to 7%

PTSD:
Smoker stress gain penalty reduced from 2x to 1.5x

Opdatering: 25. juni 2023 kl. 3:48

The Even More Traits discord is up, if you have any questions, suggestions, or bugs to report then check the mod description on the workshop for a link.


New translations;
Simplified Chinese Thanks to Persoff
Partial translation to Brazillian Portugese by Não é o Gui
(still waiting on the UI file to be fully translated but this should help a little.)

Removed some missed developer info related to Sentimental and Bushman.
Made it impossible for easter egg names to give untranslated easter egg items.

Existing traits;

Bushman
Increased unhappiness drain while fishing from 12%/hr to 30%/hr
Increased stress drain while fishing from 25%/hr to 50%/hr
Reduced outdoor time gained by picking up/discarding a foragable from 60 minutes to 45 minutes.
Reduced unhappiness drain from foraging from 5% to 3.5%

Opdatering: 23. juni 2023 kl. 6:30

Fixed an oversight that prevented Quicksilver from activating its XP bonus at all. (oops)

Existing Traits;
Sentimental
Easter Egg character names can now force specific easter egg items.
In the future, anyone that assists with the mod in any meaningful way will have their own easter egg item.

New Traits;
Bushman -4
Gain 30% more xp in Survivalist skills
Bonus increases by up to 50% the longer you are away from Urban environments
Fishing and Foraging reduce stress and unhappiness.

Opdatering: 22. juni 2023 kl. 16:34

Added spanish translations, huge thanks to Lion Shakxtra

Opdatering: 22. juni 2023 kl. 6:17

Fixed the error that occurs when starting the game with the Driving Skill mod enabled.
Converted all displayed text into translation files in preparation for adding other languages (over 350 lines of extra text litteraly took 5 hours of text copying and typing)
I did some checks to make sure all the affected traits are still working, but some bugs might have slipped through. leave a comment if you find something, thanks.