全軍破敵:戰鎚3

全軍破敵:戰鎚3

Extra Longer Battles Mod (revised)
目前顯示第 31-40 項,共 41 項
< 1  2  3  4  5 >
更新:2023 年 2 月 13 日 @ 上午 6:13

Version 1.6

-Adjusted the gate hit points to now be 10x the original, because the gates were still too flimsy, and because so many regular/common units in WH3 have such strong gate attack strength (again with the goal being to make battery rams more important in the extra longer battles).

更新:2023 年 2 月 13 日 @ 上午 6:08

Premature update.

更新:2023 年 2 月 6 日 @ 上午 2:08

Version 1.5

-Increased gate hit points by 3x to account for longer battles, to make battering rams useful. In general, the gates are far too weak, as you are able to break them down with one a few minutes of attacks from any melee units. This change strengthens the gates to make them more formidable, to subject the attackers to more missile fire and allow the defender to react more.

更新:2022 年 11 月 26 日 @ 下午 7:07

Sync update.

更新:2022 年 11 月 12 日 @ 上午 4:11

Version 1.4

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 40% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the items and skills that increased your recharge rate, nearly completely pointless.

更新:2022 年 11 月 12 日 @ 上午 3:44

Synchronization update.

更新:2022 年 11 月 12 日 @ 上午 3:28

Synchronization update.

更新:2022 年 10 月 15 日 @ 下午 5:58

Version 1.3

-Cut all health regeneration abilities by 50%, to match what was previously done only for the "Hunger" ability due to longer battles (see previous changes).

更新:2022 年 9 月 12 日 @ 下午 5:23

Version 1.2

-Reduced the Vampire Lord passive health regeneration ability "Hunger" so that it now recovers health at 50% of the normal rate, to help prevent them from being impossible to kill with longer battles.

更新:2022 年 8 月 26 日 @ 上午 12:48

Version 1.1

-Slightly adjusted the to-hit values to cause the battle to last a little longer.