Total War: WARHAMMER III

Total War: WARHAMMER III

Extra Longer Battles Mod (revised)
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更新:2024年10月31日 @ 23時25分
更新者:Volcano

Sync update.

更新:2024年9月14日 @ 2時03分
更新者:Volcano

Version 2.3a

-Updated a table which caused a crash when I tried to merge data in an old table in Version 1.9 update.

更新:2024年9月14日 @ 1時44分
更新者:Volcano

Version 2.3

-Revised the passive healing / regeneration abilities so that it doesn't heal less, instead the rate that HP is regenerated is slower. Previously the amount healed was 3 times less, but now the healing interval is 3 times longer. The effect is about the same, except that this is a better way to do it - the healing will be more noticeable, but will take longer.
-Added longer non-critical unbinding duration times for all the DLC 24 and DLC 25 added abilities (just like what was done in all previous DLCs in this mod). Longer unbinding means that it takes longer for those units to disintegrate, to match the longer battle times.
-Removed some of the abilities that I had added previously where I reduced their healing total amount by 1/3rd. This was a error, and only the -1 duration (constant) passive healing / regeneration abilities are reduced (see above).

更新:2024年8月20日 @ 10時58分
更新者:Volcano

Sync update.

更新:2024年6月29日 @ 22時30分
更新者:Volcano

Version 2.2

-Added some adjustments to the battle rules for charging units, to help bring back their advantages which are lost in a longer melee. Knockdowns take 3x longer to recover (allowing more damage to be inflicted on knocked down enemies). Also increased the likelihood of knockback/knockdown damage by 5x to compensate for the lower to-hit percentages.

NOTE: Keep in mind that high-charge units cannot under any circumstance be as powerful as they were in the standard game, otherwise in the longer melee these units would become more powerful than all other units. The goal here is a slight boost to compensate for their loss of charge effectiveness, while not making them too powerful.

更新:2024年6月27日 @ 22時45分
更新者:Volcano

Sync update.

更新:2024年4月30日 @ 15時23分
更新者:Volcano

Version 2.1

-Streamlined the mod, removed the AI cheat reduction modifications since you are now able to adjust this with a slider (originally there was no way to adjust the AI battle "cheat" level).

更新:2024年4月30日 @ 15時12分
更新者:Volcano

Sync update.

更新:2024年2月22日 @ 11時55分
更新者:Volcano

Sync update.

更新:2023年11月21日 @ 13時42分
更新者:Volcano

Version 2.0

-Adjusted Gatehouse health, to be compatible with the official 4.1.0 Patch (that now has gatehouses have different levels to match the settlement's walls). I noticed that CA doubled the old Gatehouse strength. While I applaud this change, as it is sufficient for the standard battle length, it is still not sufficient for the extra longer battles. So, rather than boosting the Gatehouse heath by 10x like before, now it is boosted by 5x to account for CA's 2x base change. This means that the base Gatehouse strength will be what it was before in this mod, but the 2nd and 3rd level buffs will be above this.