Arma 3
MokTech Industries - Factions
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Update: 2 aug 2024 om 12:04

Update: 2 aug 2024 om 11:25

Update: 2 aug 2024 om 11:22

MokTech Industries - Factions v1.6.4

- Created "Vulture-S" Variant
- Buffed Lance
- Buffed Counter Measure Immunity for Enemy AA
- Rebalanced CIS Armor (Some things are stronger, some are weaker.)
- Lowered Threshold for crew to dismount from the Black AAT once damaged (Essentially, they go down with the ship now.)
- Added Rebel Snow Speeders
- Removed Anti-Infantry Tower from Rebels

Update: 31 mei 2024 om 9:52
door Mokka

MokTech Industries - Factions v1.6.3

- Fixed some inheritance issues

Update: 23 mei 2024 om 5:37
door Mokka

MokTech Industries - Factions v1.6.2

- Updated Sith Empire, added Devastator
- Fixed camo on vultures
- Fixed popup error for Scythe
- Fixed inheritance trees for some vehicles

Update: 9 mei 2024 om 12:14
door Mokka

MokTech Industries - Factions v1.6.1

- Fixed Revanites missing AATs in Zeus
- Fixed PopulateAO issue with Revanites
- Fixed "missing dependency" error for Sith Empire addon
- Fixed uniform issues for Rebels
- Fixed Rebels mortar missing mags

Update: 20 apr 2024 om 6:19

Update: 19 apr 2024 om 7:52

MokTech Industries - Factions v1.6.0

- Added Sith Imperial faction using Starforge Armoury assets
- Fixed Issue where AAT-S had AAT-H Texture

Update: 11 apr 2024 om 14:25
door Mokka

MokTech Industries - Factions v1.5.0

- Added Rebels faction using WarMantle assets
- Updated CIS AAT-H/AAT-S
- Updated CIS Flak Cannons, removed laser target
- Fixed Shotgun B2 (+secret), thanks Ark!

Update: 8 dec 2023 om 11:48
door Mokka

MokTech Industries - Factions v1.4.3

- Updated AA Vultures, nerfed missiles
- Fixed CIS AA Turrets not showing on sensors
- Fixed Black AAT