Arma 3
ACE Armor Adjuster
Εμφάνιση 1-10 από 21 καταχωρίσεις
< 1  2  3 >
Ενημέρωση: 11 Αυγ στις 10:36
από Sysroot

Revert to previous version due to scaling issues

Ενημέρωση: 7 Αυγ στις 15:23
από Sysroot

Tweaks:
- Changed default armor threshold from 0 -> 5
- Changed default armor coefficient from 15 -> 18 for both players and AI
- Debug now logs on-screen in addition to RPT

New features:
- Added exponential damage scaling with projectile caliber as "Caliber Exponent" setting.
- Added exponential damage scaling for high armor values as "Armor Exponent" setting.

NOTE: Both of the new settings above can be disabled by setting their value to 0 in the addon options menu -- this will bring back the same behavior as before this update.

Kudos to Reticuli for suggesting and testing these changes.

Ενημέρωση: 25 Ιουλ στις 18:52
από Sysroot

Updated for compatibility with latest ACE release.

Ενημέρωση: 25 Σεπ 2023 στις 23:42

Updated internal ACE handler override for compatibility with ACE 3.16.0

Thanks to PabstMirror for providing this fix!

ALSO, IMPORTANT NOTE: Key has been updated and is located in the "keys" folder in the mod files. I apologize for any inconvenience this may cause, but my old private key was lost to time, and a new one needed to be generated.

Ενημέρωση: 13 Δεκ 2022 στις 4:16

- Fixed a bug with the armor threshold setting

Ενημέρωση: 13 Δεκ 2022 στις 3:51

- Tiny bugfix. Oops!

Ενημέρωση: 13 Δεκ 2022 στις 2:55

- Improved debug mode
NOTE: Debug now prints to the RPT log instead of systemChat! You can find your RPT file (on Windows) at: "%localappdata%\Arma 3"

- Added "enabled for players" toggle to the addon options, allowing you to disable the mod only for players

Ενημέρωση: 8 Δεκ 2022 στις 19:38

Fixed armor bug introduced in latest updates

Ενημέρωση: 6 Δεκ 2022 στις 23:54

Added "base armor" system, featuring two new settings in the addon options:

Base Armor Value: Sets the base armor value to add to all units' armor values, regardless of what armor they're actually wearing.
Example: UNIT ARMOR = BASE ARMOR VALUE + ACTUAL ARMOR
This value defaults to 0.

Force Base Armor Value: Forces all units' armor values to be set to the Base Armor Value, regardless of what armor they're wearing.
Example: UNIT ARMOR = BASE ARMOR VALUE

Also, the armor threshold now defaults to 0 for proper backwards compatibility.

Ενημέρωση: 2 Δεκ 2022 στις 17:11

- Added debug setting to log certain stats to systemChat
- Added armor threshold setting (can be set to 0 to disable)

Thank you to 飞龙岩山 for their contributions.