Ravenfield
F-16C Viper (U.S. Air Force)
Mostrando 1-10 de 49 aportaciones
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Actualización: 2 DIC 2023 a las 2:05

1. Fixing Lock On Sound and Hud

Actualización: 30 SEP 2023 a las 15:52

1. Fix Huds not visible

Actualización: 6 MAR 2023 a las 23:17

1. Increased "Camera Shake" During Maneuver

Actualización: 5 MAR 2023 a las 8:25

1. The "Afterburner" Only Works When Accelerate

Actualización: 1 MAR 2023 a las 8:56

1. Reduce "Bomb" Explosion Damage Range

Actualización: 28 FEB 2023 a las 19:43

1. Nerf Manoeuvrability

Actualización: 19 FEB 2023 a las 6:08

1. New Workshop Icon (Edited By "KingKai")

Actualización: 9 ENE 2023 a las 3:45

1. Missile Damage System Update
Note : This system applies different damage depending on the type of missile
(Short, Medium, Long Range Missile)


• Short Range Missile
0~700m
Basic Damage (ex. 1,700)

0m : Basic Damage (ex. 1,700) X 1.5 = 2,550 Damage
350m : Basic Damage (ex. 1,700) X 1.27 = 2,159 Damage
700m : Basic Damage (ex. 1,700) X 0.9 = 1,530 Damage

Actualización: 1 ENE 2023 a las 6:19

1. Change "M61 20mm" Damage 180 >>> 160

Actualización: 30 DIC 2022 a las 8:01

1. Missile Damage System Update
Note : This system applies different damage depending on the type of missile
(Short, Medium, Long Range Missile)


• Short Range Missile
0~700m
Basic Damage (ex. 1,700)

0m : Basic Damage (ex. 1,700) X 1.15 = 1955 Damage
700m : Basic Damage (ex. 1,700) X 0.9 = 1530 Damage


• Medium Range Missile
0~2,800m
Basic Damage (ex. 1,900)

0m : Basic Damage (ex. 1,900) X 0.95 = 1805 Damage
1,400m : Basic Damage (ex. 1,900) X 1.02 = 1938 Damage
2,800m : Basic Damage (ex. 1,900) X 1 = 1900 Damage


• Long Range Missile
0~4,200m
Basic Damage (ex. 2,000)

0m : Basic Damage (ex. 2,000) X 0.86 = 1720 Damage
1,400m : Basic Damage (ex. 2,000) X 1 = 2000 Damage
2,800m : Basic Damage (ex. 2,000) X 0.8 = 1600 Damage