Scrap Mechanic

Scrap Mechanic

Laser Tools
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更新于:7 月 9 日 上午 6:48
作者:Vajdani

-Fixed Laser Pistol projectile script crash
-Added damage events for interactables(include sv_e_onHit in your interactable's class if you wish to use this feature)

更新于:4 月 20 日 下午 7:11
作者:Vajdani

-Disabled shadows on lasers
-Adjusted Mounted Laser Cutter firing position

更新于:2 月 16 日 下午 3:22
作者:Vajdani

-Laser Cutter cut visualization doesn't linger after destroying the tool
-Laser Cutter cut visualization also works for parts

更新于:2 月 15 日 下午 1:16
作者:Vajdani

-Fixed Laser Pistol using incorrect firing position in multiplayer

更新于:2 月 13 日 上午 11:08
作者:Vajdani

-Laser projectiles go through harvestables without waiting to destroy them

更新于:2 月 3 日 上午 9:21
作者:Vajdani

-Proper harvestable destruction support:
-Lasers break down rocks, trees, flowers, beehives, etc
-Lasers break down smaller rock and tree chunks
-Lasers ignore "broken" harvestables(like opened clams) and resource rods

更新于:2 月 2 日 上午 10:32
作者:Vajdani

-Joints are no longer indestructible

更新于:1 月 30 日 上午 9:34
作者:Vajdani

-Improved how damaging characters works, it no longer uses a projectile and damages the target directly
-Pistol projectiles stop for a frame when they hit a shape/harvestable, improving penetration
-Pistol projectiles have a larger hitbox, improving penetration
-The Laser Cutter's laser's origin should now be consistent accross framerates

更新于:2024 年 6 月 7 日 上午 7:22
作者:Vajdani

-Tool drop model support for Fant mod
-Laser Cutter cutsize fixes
-Hit delay for harvestables(just like characters)

更新于:2023 年 10 月 13 日 上午 10:04

-Updated laser projectile visuals
-Updated proxy item code