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Graham's Things
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更新:3 月 23 日 @ 下午 4:09
GrahamBurger 發表

Slowly running out of features that I'm not fully satisfied with. Mostly spells this time around.
- Added a toggle option to the Flummoxium confusion shader in the mod settings. Hopefully this fixes the lag?
- Ominous Orb and Ominous Orbit now grow twice as fast, deal less maximum damage, and gain a stronger Venomous Curse effect when fully grown
- Intensify now intensifies the effects of various other components
- Snub and Foam Armor now stack their effects when cast multiple times instead of granting multiple of the same status effect
- Foam Armor's incoming damage can be seen by hovering over the status icon, and is set to 0 upon picking up a full heal
- Will-o-Wisp now lights up dark areas
- Powder Evaporation now makes poison gas instead of Ominous Gas
- Reaching Void has been removed (for now?)
- Tweaked the stats of Ominous Orb, Ominous Orbit, Spark Bolt?, the Mini Perk spells, Intensify, Invisibolt, and Hail Cloud
- Tweaked the spawn rates of Pure Liquid, Guardian Angel, Circle of Translocation and Intensify
- Mini Tanks now lose HP for each projectile they fire, rather than losing HP when simply targeting enemies
- Immunity Aura's special damage reduction is now a flat 10 damage resistance from all sources, rather than a halving
- Immunity Aura no longer spawns a Flummoxium potion when picked up, but now grants Confusion immediately to roll the immunity
- You can now soap other enemies and allies with the Soapstone
- Fixed a bug that caused the Hunger to be entirely non-lethal (Turns out you can't inflict damage to a component)
- Fixed a bunch of bugs related to Entangled Worlds.
-- Magic Skin, Bleeding Edge, Campfires, Lucky Clover, and Wand Capacity + are now shared perks

更新:3 月 3 日 @ 下午 3:42
GrahamBurger 發表

- Bramball fixes and tweaks; can now increase the damage of the brambles by adding projectile/slice damage
- Attempted some fixes with Entangled World and perks. I still understand very little so this may not work correctly

更新:3 月 1 日 @ 下午 10:25
GrahamBurger 發表

Hello! Small balancing and bugfixes here.
- Reimplemented Connection Trail with a new look and much less lag!
- Mini tanks from the Technical Prowess perk have 20 second lifetime (down from 60), but now only lose lifetime while shooting at foes
- Creepy Polymorphine and Dried Fungus now only spread through [corrodible] instead of [solid] materials (no more EDR creeping)
- Mini Mimics now always drop 50 gold like their chest counterparts
- The Cyber Eye's light and particles now turn off properly when it runs out of battery
- Bleeding Edge's poof effect now uses the enemy's blood material if possible (cosmetic only)
- Tweaked Glow Dart's spell sprite and particles to look nicer
- Shock Dart now costs 8 mana (from 4), but deals 3 damage (from 2) and has a more unique path
- Snub's invisibility effect now lasts 14 seconds (from 12)
- Creepy Polymorphine is more hamis :thumbsup:
- Sticky Fungus grants a lot more of its status effects when ingested
- Increased damage of each Class-D Bubble to 5 (from 3)
- Increased Curse Bolt's damage to 7.5 (from 5)
- Increased Echo Bubble's damage radius to 8 pixels (from 6)
- Changed Ominous Orb's spell type to Static Projectile (from Projectile)
- Made Warp Teleport Bolt a bit more expensive when found in shops, and less common in tier 0
- Decreased the mana costs of Vein, Powder Evaporation, and Mix-up
- Increased Disorienting Orb's charges to 90 (from 30)

更新:2 月 21 日 @ 下午 3:44
GrahamBurger 發表

- Lovely Die no longer spawns if Lukki Mount is not unlocked
- Lovely Die's grand prize now spawns the Lukki Mount perk instead of just spawning the spider directly
- Lukki Mount now can be KILLED by dismounting it while not holding the perk
- Tweaked the UI icons of the Mystery Radars to properly match their in-world icons

更新:1 月 26 日 @ 下午 9:13
GrahamBurger 發表

Hi!
- Made some scripts run less often, and re-coded some particularly bad scripts. Hopefully this addresses some performance concerns
-Gave the Cyber Eye its long-anticipated nerf via charges. It can now be held for a max of 20 seconds consecutively; picking up a Spell Refresher restores 20s of charge. Its damage and digging power have been buffed to compensate.
- Invisibolt now costs slightly more mana and adds slightly less cast delay, and may be found on the blue starting wand
- Most structures now only appear in adjacent parallel worlds instead of the first 2 on either side
- Gave Extinguisher's temporary water the ability to do some reactions that normal water can do
- Healer drones spawned from a Lovely Die are no longer permanently friendly thanks to an oversight
- Decreased the mana cost of Divine Bullet from 120 to 90
- Retired the mod settings reminder
- Doubled the chances of certain rare items appearing. put together the pieces

更新:1 月 1 日 @ 下午 8:49
GrahamBurger 發表

This update was supposed to come out a few days ago, but I got distracted and fell asleep a few times.
- Balloons and Cups now do flask reactions. Vials have been left the same
- Magic Skin now grants 2 cursed perks per mountain per Magic Skin copy, to make it make a bit more sense to take on shorter runs
- Rebalanced the formula for Magic Skin max HP loss yet again. The consequences should now be a bit more dire if you get a bit too greedy
- Ominous Orbit now adds lifetime to a projectile, and Echo Bubble adds less cast delay
- Fixed some issues with Frostbite compatibility
- Buyback's cost range has been changed to $50-$250 (from $150-500)
- Re-coded Hankaussähkö AI to hopefully be less glitchy. Shiny variant has been left the same
- Doubled the odds of finding a perma-charmed Hankaussähkö
- Slightly increased the detection radius of the Snub Altar

更新:2024 年 11 月 24 日 @ 下午 9:31
GrahamBurger 發表

sleepy autumn
- Wandering Eye particles now display when the eye is overlapping ground
- Creepy Polymorphine can now by frozen by Freeze Charge, Freeze Field(s), or Freezing Gaze
- Reduced console errors caused by appends
- Added compatibility with the Frostbite mod!

更新:2024 年 9 月 4 日 @ 上午 10:26
GrahamBurger 發表

- Fixed Echo Bubble's sprite having weird tiling problems
- The progress tracker structure no longer does material damage

更新:2024 年 8 月 17 日 @ 下午 1:33
GrahamBurger 發表

- Invisible Glimmer no longer crashes when put on plasma spells
- Doubled the damage and slightly increased the explosion radius of Crystal Balls

更新:2024 年 8 月 14 日 @ 下午 11:26
GrahamBurger 發表

- All glimmers can now affect plasma beams