Barotrauma
Monster Hunter Barotruma
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Aggiornamento: 24 ago 2024, 19:01

Fixed red errors, changed armor cost, adjusted armor defense, lowered amount to be bought, and added difficulty levels to shop. Balanced weapon costs, added new spear animations (need balance feedback on damage) If it works out. Then I will use these to add to insect glaives to the mod.

Aggiornamento: 22 mag 2024, 22:39

fixed recipes not being visible

Aggiornamento: 25 dic 2023, 6:00

Fixed armor, made the elders and blacks use boss health bar

Aggiornamento: 4 ott 2023, 4:04

fixed depth for palico and missing png

Aggiornamento: 3 set 2023, 0:18

Safi'Jiiva, Xeno'jiiva, shogun, and Daiymo have been added. With weapons and armor for Safi and Xeno with just weapons for Shogun and Daiymo.

Light bow guns now share an ammo and a "basic" ammo is avaible to make.
Heavy bowguns have gotten the same treatment.

Armors have been a little balanced. Not too much changed.
Physics have been added for Alatreon, Fatalis, Xeno'Jiiva and Safi'jiiva. I'll add them to the lower tier armors after seeing how works out. Both in reception and in framerate (it runs fine solo but haven't tested multiplayer)

Aggiornamento: 9 giu 2023, 17:50

Reduced damg of monster blasts from 15 to 5. Reduced hp of the Dotus family a bit. Since they spawn in hordes and have armor.

Aggiornamento: 11 mag 2023, 16:31

Fixed weapon hurting the player

Aggiornamento: 29 apr 2023, 12:53

Fixed crush depth and sword damaging user

Aggiornamento: 19 mar 2023, 18:46

updated for depth

Aggiornamento: 13 nov 2022, 17:51

fixed fatalis, fixed explosive blast effect