Stellaris

Stellaris

Combat Tweaks & Custom Edits for Real Space
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Uppdatering: 26 jan @ 14:11

- Removed -50% damage modifier from hyper-velocity missiles.
- Potential bug/crash fix related to empires becoming a crisis.

Uppdatering: 23 jan @ 15:07

- Reverted recent changes to missile and archaeo-missile damage modifiers to vanilla values.
- Added +25% hull damage to hyper-missiles.

Uppdatering: 22 jan @ 16:08

- Added a -50% armor damage modifier to archaeo-missiles.

Uppdatering: 22 jan @ 15:58

- Added a -50% armor damage modifier to missiles and hyper missiles.
- Reduced armor penetration from 100% to 50% on archaeo-missiles.

Uppdatering: 22 jan @ 15:45

- Added additional combat computers for frigates.

Uppdatering: 19 jan @ 14:30

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Uppdatering: 18 jan @ 9:57

-implemented subdued map colors and thinner borders

Uppdatering: 14 jan @ 17:49

Uppdatering: 13 jan @ 15:44

- Fixed an issue where the changes i was making to strike craft were being overwritten by ASB.

Uppdatering: 11 jan @ 22:26

- Increased strike craft damage by 5x.