Stellaris
Combat Tweaks & Custom Edits for Real Space
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Actualización: 4 JUN 2023 a las 11:47

-reduced energy upkeep of leaders to equal base unity upkeep
-reduced MIA time to 7/12 that of vanilla to compensate for significantly longer travel times in real space

Actualización: 2 JUN 2023 a las 21:08

-updated for 3.8.3
-reworked auto cannon graphics
-added new leader traits
-implemented new cost system for ships
-increased ship health
-re-balanced weapon stats
-tied certain ship sections to hull improvement tech
-adjusted command limits and naval capacity
-adjusted force disparity values
-adjusted fleet power calculations
-raised base leader cap to 10
-added energy cost/upkeep to leaders
-changed growth scaling to be adjusted by 0.025 in galaxy creation menu
-increased max particles
-probably a lot more I can't remember

Actualización: 11 OCT 2022 a las 22:39

- version update
- removed realspace texture hotfix

Actualización: 22 SEP 2022 a las 16:28

- Version Update.

Actualización: 21 SEP 2022 a las 20:20

- Fixed Real Space Texture bug on toxoid ship set
- updated uv mesh animation format for Real Space
- This update will be rolled back once Real Space is updated to the most recent game version

Actualización: 20 SEP 2022 a las 21:09

- Version Update.
- Minor Particle Updates.

Actualización: 26 JUL 2022 a las 18:07

- Reduced hull and armor regeneration from components.

Actualización: 26 JUL 2022 a las 15:47

- removed starbase buffs
- improved compatibility with mods that edit starbases

Actualización: 19 JUL 2022 a las 21:01

- Further refinement for AI ship build weights.
- Ship rotation adjustments.
- Lowered force disparity cap from 4.0 to 3.5.
- Lowered evasion cap from 97.5% to 95% to prevent over-dramatic fleet power calculation.
- Fixed a bug that would prevent galaxies from generating with sentry arrays.

Actualización: 18 JUL 2022 a las 20:03

- Particle re-scaling for energy torpedoes and kinetic artillery.
- Extended missed projectile life expectancy and missed beam length.
- Price adjustment for crystal hull plating.
- Lowered regen values for ship repair auxiliary components.
- Fixed nanite plating giving the wrong armor values, and lowered its regen value.
- lowered ship engagement ranges slightly to cut back on potential scenarios where ships would become stuck between multiple opponents.