Stellaris
Star Wars Empire Ships 4.2
Exibindo entradas 11–20 de 24
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Atualização: 9/mai./2023 às 11:22

- Updated to Stellaris 3.8

New Models:

- Added a Coruscant texture by author Shiny_Man as this set's City Planet
- Added an Imperial Nebulon-B Frigate based off EC-Henry's concept by Sly442
- Added a hanger shield attachment for the Jovan Station model

Major Changes:

- Added the Edict Add-On option that adds a couple of additional ship sections, and hence ship models, to be unlocked via edict. This allows for all ship models in this mod to be used in the roster and opens up unlimited opportunities for future additions. As of right now, 17 unused models as well as 1 corvette section, 5 destroyer sections, 4 cruiser sections, 3 battleship sections, 1 titan section and 3 juggernaut sections are added to the ship designer when it is activated.
- Removed all NSC related invisible ship sections and additional model copies that were not used in this edition (but were for the NSC edition), this will basically allow for this edition to be developed more independently from the NSC edition since we now have a way of allowing vanilla players to use all ship models in the mod's files instead of sticking to just the vanilla roster.
- Removed the unused CR90 corvette model and CR90H model (and textures) as there are no plans to add these ships to the roster anytime soon, they are Rebel ships anyways
- Removed all the unused fighter models and their associated textures as I know that they will never have a use
- Added a localisation file for this mod as it is now needed
- Removed the disused ships refrence read-me as there is no longer a use for it
- The Imperial Shipyard model has been reworked into a 3-Stage megastructure and is now used as this set's Mega Shipyard

Roster Changes:

- The new Imperial Nebulon-B added as part of the Edict Add-Ons as a Destroyer

Minor Fixes:

- Explosion & Weapon locators have finally been added to the following ships as they are now in use:
* KDY Escort Carrier
* Acclamator
* Bellator
* Assertor

Atualização: 14/mar./2023 às 11:03

- Updated to Stellaris 3.7

Habitat Changes:

- Habitat models have been reworked, the Valor Station model has been split into 3 levels to match each habitat tier much like a standard vanilla set.

Removed Models:

- Outpost Station

Atualização: 20/jan./2023 às 12:38

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

New Models:

- Twin-Well Immobilizer, brought over from the Rebel shipset for nsc use

Removed Models:

- Nebulon B (had no plans to use this model)

Atualização: 8/dez./2022 às 18:12

- Fixed Tie-Scout textures
- Fixed errors related to the lights texture on the Starbase Line
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Atualização: 29/nov./2022 às 9:15

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the Sentinel transport
- Adjusted weapon locators on the CR90 and CR90H

Atualização: 20/out./2022 às 11:35

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Atualização: 24/set./2022 às 19:12

- Fix for the raider corvette texture

Atualização: 22/set./2022 às 14:00

- Basically this update was meant to standardize assets (mostly meshes) between the vanilla and the NSC editions of this shipset. No difference should be noticed besides a slight decrease in the death sequence time of cruisers.

Atualização: 20/set./2022 às 11:06

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Added engine locators and effects to the Sentinal Transport

Please note that massive ships like the Executor still need work on its death sequence due to how large the ship model is, especially since Stellaris always overlays a texture over all destroyed ships that creates an ugly repeating pattern on extremely large ships. I don't know if I can fix that.

But then again, you are the Empire... Why would you be loosing an Executor?

Atualização: 29/ago./2022 às 15:07

New Models:

- Assertor Dreadnought
Model by Spylakewalker obtained as a free-release from ModDB
https://www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/addons/assertor-dreadnought

- Eclipse Super Star Destroyer
Model by Jeroenimo onbtained as a free-release from ModDB
https://www.moddb.com/mods/empire-at-war-re/addons/eclipse-class-super-star-destroyer-free-release