Age of Wonders III

Age of Wonders III

Attack Protocol - Roaming Army Overhaul
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更新于:2022 年 9 月 16 日 上午 3:20


Changelog:
16/09/22 V5.6

Bug Fixes:
Fixed an error with Spiders Den spawns having a strength growth rate higher than intended, and a strength cap lower than intended.

更新于:2022 年 9 月 16 日 上午 1:26

Changelog:
16/09/22 V5.5

Spawn Point Changes:

Dragons Den: Now spawns at Item Rack, was Haunted Boneyard

Giant Camp: Now spawns at Monster Den, was Haunted Boneyard

Kobold Camp: Now spawns at Haunted Boneyard, was Monster Den

Snake Pit: Now spawns at Haunted Boneyard, was Mud Pit

Knowledge Seekers: Unit set changed to Specialist Group Set, was Vault Set


Note:
Planning new version release with slower spawn growth and increased initial delay on first spawn to suit games played with very slow speed, or those who prefer flavour and AI survival over the challenge of the original mod.

更新于:2022 年 9 月 10 日 上午 4:39

Changelog:
10/09/22 V5.4

Defender Strength Changes:
World Enders: Changed from Very Strong x1.15 to Very Strong x1.25, Boss Units from 1 to 2

Notes:
Item Rack Spawns are friendly to player but Item Rack Defenders will always look hostile, it’s coded into the base game when a structure is set to spawn units.

更新于:2022 年 9 月 2 日 下午 10:34

Changelog:
03/09/22 V5.3

Combat Enchantment Updates:

Haunted Battle Site: Smokescreen replaced with Relentless army

Frozen Camp: Earth protection replaced with Wind ward

Giant Camp: Mass bless replaced with Earth protection

更新于:2022 年 9 月 2 日 下午 6:15

Changelog:
03/09/22 V5.2


Spawn Final Multiplier and Defender Strength Changes:
Minor Adjustments to make it easier to compare defender strength sets. Noticed some of the weaker spawns were getting stronger defender armies than the stronger spawns.

Raiders:
Defender Strength: Changed from Strong x1.6 to Very Strong x0.9 – Results in a slight decrease in defender strength

Annoyance:
Defender Strength: Changed from Strong x1.4 to Very Strong x0.8 – Results in a slight decrease in defender strength

Wanderer:
Defender Strength: Changed from Strong x1.4 to Very Strong x0.8 – Results in a slight decrease in defender strength

更新于:2022 年 9 月 2 日 上午 5:11

Changelog:
02/09/22 V5.1

Changed load Priority to 1 (from 0)
Will now overwrite PBEM changes to adventure structures but not rewards (aside from spawn rewards). To compensate similar changes have been made to structures altered in PBEM to keep them balanced between PBEM changes and Attack Protocol.

A limited number of structures have had additional combat enchantments added to them in the vein of PBEM changes, plus another couple that made sense in line with the other changes already made. These changes are mainly focused on Legendary and Mythical sites.

更新于:2022 年 9 月 1 日 上午 6:09

Changelog:
01/09/22 V5.0

Rewards have been overhauled for all spawn sites dependent on spawn type:
A number of entries were found that had no reward links at all – thanks for raising this @dmcf

World Enders:
Avg Gold, Avg Knowledge, Avg Mana gained
Up to 2 items up to Legendary strength but selection is random
Up to 2 units from new ‘Specialist Group Cat’ (Class themed troops, class is random)
Potential bonus Mana or Gold

Destroyer:
Above Avg Gold, Avg Knowledge
Up to 2 items up to Legendary strength but selection is random
Potential bonus Gold

Territorial:
Great Knowledge
Up to 2 items up to Legendary strength but selection is random
Potential bonus Mana or Gold

Raiders:
Above Avg Gold
Up to 2 items up to Epic strength but selection is random
Up to 2 units from new ‘Specialist Group Cat’ (Class themed troops, class is random)
Potential bonus Gold

Annoyance:
Avg Knowledge, Avg Mana gained
Up to 1 item up to Epic strength but selection is random
Potential bonus Gold

Wanderer (Item Racks):
Up to 3 items up to Epic strength but selection is random
Potential bonus Gold


Defender Spawn Strength reduced for World Enders, Destroyer, and Territorial groups (From 1.2 to 1.15).
You probably won’t even notice the difference in most cases, but can be the difference between a Tier 4 unit spawning vs Tier 3.


Overhaul to all Spawn Point Battle Enchantments, scaling down in strength based on spawn type:
Spawn Enchantment 1 Enchantment 2 Enchantment 3
Haunted Boneyard Scourge of Undead Desecration
Haunted Boneyard Archons Undying army Great life steal
Sorcerers Enclave Chaos Rift
Those who are chosen Great healing showers Bane of the Unnatural Blessing of health
Naga Den Dark gift Sadism Gift of Nekron
White Walkers Hailstorm Thunderstorm
Dark Pact Riders Great reawakening Blessing of health
WIP Item Rack Mass bless
Knowledge Seekers Relentless army Blessing of health
Monster Den default Call beast horde
Monster Den Spider Arachnid Horde Double gravity
WIP Mud Pit Static Electricity Dampening Field
Frost Cave Hailstorm Blessing of health
Haunted Battle Site Undying army Smoke screen
Brigand Hideout Sadism Smoke screen
Pirate's Nest Mass curse Smoke screen
Barbarian Camp Sadism Relentless army
Frozen Camp Bane of the Unnatural Earth protection
Greenskin Tribe Bloodbath Blessing of health
Dragons Den Choking fumes Dark gift
Giant Camp Anti Magic Field Mass bless
Monsters Nest Bloodbath Sadism
Sea Monsters Lair Great healing showers Mass curse
Summoners Circle Choking fumes
Kobold Camp Great stoning
Sirens Cove Thunderstorm Double gravity
Snake Pit Great life steal
Mana Disturbance Great healing showers
Spider Pit Dark gift Double gravity
Mourning Harbour Relentless army Dampening Field


Unit Sets updated to better balance, add flavour, and add in more units from Chivalrous intentions if you’re using the mod. A few new unit sets also created for the same purposes:
Greenskins – glutton switched for full warlord roster except warbreed (should see manticore T4)
Rogues – mounted archers switched for musketeers
Barbarian Wild – monster hunters switched for rangers
Barbarian Beast – rangers switched for shamans, and mounted archers switched for cavalry
Spider Den – added tag for spiders from Chivalrous Intentions
Dark Pact Riders – added tag for mounted knights from Chivalrous Intentions
Sorcerers Enclave – added tag for golems, will add further golems from Chivalrous Intentions
Frozen Camp – added tag for frost spider from Chivalrous Intentions
Sea Lair Group (New Set) – krakens, lord of deep, crow, penguin, siren, mermaid, lost mariner
Snake Pit Group (New Set) – you guessed it, all snakes now
Specialist Group (7 New Sets with thematic troops from each Class – as reward units)


All changes will likely require some balancing.
Have also tried to merge some of the reward categories from PBEM, though there will be more variance with this mod in terms of how random item quality is – this should only be active if you’re also running PBM. Note PBEM Item Rack spawns will be added to the spawn list with Attack Protocol spawns, so expect more variance there as well.

更新于:2022 年 8 月 16 日 上午 1:31

Re-upload only. In case there was any issues with updating to current version.

更新于:2022 年 8 月 13 日 上午 3:18

Changelog:
13/08/22 V4.9


Hot fix:

Replaced Great Reawakening with Undying Army – Haunted Boneyard Archons and White Walkers
Replaced Great Reawakening with Greater Animate Dead – Summons Circle
Replaced Greater Animate Dead with Great Reawakening – Dark Pact Riders

更新于:2022 年 8 月 13 日 上午 2:45

Changelog:
13/08/22 V4.8


Spawn Final Multiplier and Defender Strength Changes: (Minor Adjustments)
Note: Thematic combat buffs were added to all spawn points. This will make them a bit harder to take out…

World Enders:
Defender Strength Multiplier: Increased from 1.1 to 1.2

Destroyer:
Defender Strength Multiplier: Increased from 1.1 to 1.2

Raiders:
Max Proportion to Add (Spawn Strength): Increased from 8 to 8.5
Defender Strength Multiplier: Increased from 1.5 to 1.6

Territorial:
Max Proportion to Add (Spawn Strength): Increased from 2.8 to 3.15
Defender Strength Multiplier: Increased from 1.1 to 1.2


Annoyance:
Max Proportion to Add (Spawn Strength): Increased from 10.2 to 10.8
Defender Strength Multiplier: Increased from 1.3 to 1.4


Wanderer:
Defender Strength Multiplier: Increased from 1.3 to 1.4


Spawn Unit Set Changes:
Mana Disturbance:
Added Horned God

Brigand Rogues:
Removed War Breeds
Added Flame Tank and Dread Landship

Monsters Den:
Added Phoenix

Frozen Camp:
Added Frost Dragon

Greenskins:
Added Glutton

Dark Pact Riders:
Added Fallen Angel