DayZ
DayZ-Expansion-Quests
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Update: Dec 6 @ 5:33am

Update 1.9.49


Fixed:
  • AI: Fixed aggro when friendly AI gets attacked.
  • Quests: Fixed quest items could not be turned in.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Dec 5 @ 5:38am

meta.cpp (timestamp) + mod.cpp (version) update only (no changed PBO files)

Update: Dec 5 @ 5:34am

Update 1.9.48
Added:
  • AI: Added AggressionTimeout and GuardAggressionTimeout to AISettings.
  • Core, Main: Added killfeed message for drowning.
  • Weapons: Added sGunplay attributes for SMGs and rifles.

Changed:
  • AI: Excluded Land_Boat_* (DE) from roaming buildings.
  • AI: Enabled climbing Sakhal sea ice when not swimming.
  • AI: Fall back to CanBeTargetedByAI if target player entity has no group.
  • AI: Don't sidestep to try and gain LOS if target is an item.
  • AI: Excluded ladders on GeoPlant_Pipehall due to broken navmesh on top of accessory towers.
  • AI: Excluded unreachable ladder on Land_Geoplant_CoolingStack.
  • AI: Added error messages if a map has invalid sunrise/sunset times.
  • AI: Try and protect against improper 3rd party use of internal AI cleanup functions.
  • AI: Extended the workaround for client-side AI weapon desync. AI weapon is now fired outside vanilla weapon FSM on client to be able to detect desync and attempt resync. Two new options have been added to AISettings: OverrideClientWeaponFiring (default 1/true) which will facilitate detecting weapon state desync, and RecreateWeaponNetworkRepresentation (default 1/true) which will attempt to force create the weapon on client in case the game dropped the ball completely.
  • AI: Zombies now ignore Infected AI faction.
  • AI: Prefer larger cargo space for tops and pants over other stats.
  • AI: When determining cargo space of clothing items, consider direct attachments (e.g. so a belt with no cargo space but attached pouches gets preferred over a hippack with less cargo space).
  • AI: When generating random waypoints for object patrols, filter out points in high water.
  • AI: Loot weapon repair kits from dead AI.
  • AI, Missions: Improved performance by using GetSurface with NoWait instead of SurfaceRoadY(3D). Most notably, this should resolve occasional temporary client-side performance degradation when an airdrop plane with HeightIsRelativeToGroundLevel 1/true or FollowTerrainFraction > 0 moves over dense terrain on maps like Sakhal.
  • Main: Call super in DayZPlayerImplement::IsShootingFromCamera.
  • Weapons: Deprecate and hide Kar98Optic slot, use MosinOptic slot instead. Existing attached optic is automatically transferred.

Fixed:
  • AI: Set position final while waiting to select new roaming location and add a delay for re-evaluation. Fixes unnecesarily churning through potential locations when near previous path target position.
  • AI: Ignore non-human target entity if unreachable while target position is a ladder entrypoint.
  • AI: Prevent taking clothing item to inventory slot that's not in looting behavior.
  • AI: Added NOHQ, SMDI and TI for Expansion_PressVest_Yeet.
  • AI: Disabled cosmetic effects of secondary symptoms for AI in singleplayer. Fixes screen turning gray in singleplayer when spawning AI.
  • AI: Fixed a few issues with vaulting and fallheight checks.
  • AI: Fixed not instantly recalculating path after climbing ladder.
  • AI: Fixed ladder entrypoint could unexpectedly become unreachable if offset vertically due to too low maximum distance threshold.
  • AI: Fixed AI not aggroing on the player if leaving the area and coming back despite aggression timer stil ticking down.
  • AI: Ignore item while swimming if unreachable.
  • AI: Fixed head movement in singleplayer.
  • AI: If both AI and target are swimming, don't enter fighting state since we cannot attack anyway (fighting will commence once one party reaches land).
  • AI: Don't let need to bandage prevent melee attacks.
  • AI: Fixed look target angles calculation inconsistency when raised leading to wrong LOS calculation during strafing.
  • Core: Fixed regression that allowed quest items to be sold.
  • Quests: Fixed missing NULL ptr check in ActionRestrainSelf.
  • Weapons: Fixed missing Kar98 bayonet icon.
  • Weapons: Fixed AWM bolt rotation.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 20 @ 10:34am

Update 1.9.47

Changed:
  • All mods: GetGame() -> g_Game.
  • All mods: Cleaned up various model configs.
  • Market: Added a temporary workaround in market for vanilla bug T195874 under DayZ 1.29 Experimental.

Fixed:
  • AI: Fixed AI always going left under DayZ 1.29 Experimental when avoiding contaminated areas.
  • AI: Reduced chance to move back and forth between two overlapping contaminated areas as a result of the path crossing the outer perimeter of one area but the path endpoint being outside of it.
  • AI: Fixed sporadic backtracking for more than a few meters when avoiding trees.
  • AI: Fixed factions with disabled weapon pick up capability picking up weapon cleaning kits in their awareness radius.
  • AI: Fixed threat level being too low to enter fighting state after being hit if enemy is too far away and first action being taken after hit is bandaging.
  • AI: Fixed missing breath vapor, freezing check and not marking crew member unconscious when getting knocked out in vehicle.
  • AI: Fixed not checking vault/climb excludes while swimming.
  • Navigation: Fixed all location names always being visible on map even if fully zoomed out.
  • Weapons: Fixed missing reticule when looking through Kar98 scope.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 7 @ 7:44am

Update 1.9.46
Added:
  • AI, Core: DayZ 1.29 Experimental compatibility.
  • AI: Added HeadshotResistance (0.0 normal/no resistance, 1.0 full resistance = can't be harmed by headshots at all) to patrol settings. The most significant effect this setting has is that any value above zero disables the brain damage zone and so makes instakills through headshots less likely.
  • Market: Added UseCategoryOrder to trader configuration. Setting this to 1 or true displays categories in the market menu in the same order as listed in the trader configuration file.

Changed:
  • AI: React to noises when soundwave reaches AI, not instantly.
  • AI: Move backwards/strafe even if not raised while not looking in direction of movement.
  • AI: Don't allow to leave if last hit was less than 30 seconds ago.
  • AI: Increased minimum threat level for unconscious player/AI targets.
  • Core: Added fix for vanilla DebugMonitor not using ignorepointer=1 in layout.
  • Core: Dead/uncon state overrides IsInVehicle (e.g. group HUD).
  • Core: Renamed FixCELifetime to ForceExactCEItemLifetime (default and recommended setting is 0 or false).
  • P2P Market: Removed stray debug prints.
  • Quests: Disabled debug prints in quest menu and quest HUD if tracing is disabled.

Fixed:
  • AI: Fixed not detecting some fence gates.
  • AI: MinDistRadius 0 for individual patrols in patrol settings should no longer fall back to global setting.
  • AI: Added fix for vanilla bug with multimuzzle weapons returning incorrect (too high) burst size when used by AI.
  • Core: Fixed CTD under DayZ 1.29 Experimental when applying client settings.
  • Core: Fixed inventory tidy for combining non-ammo stacks.
  • Weapons: Fixed Expansion M14 hiddenSelections.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 22 @ 12:34pm

Update 1.9.44
Added:
  • AI: Log total AI on patrol spawn/despawn.
  • AI: Added struggling when restrained.
  • BaseBuilding: Added show/hide PIN toggle to codelock and safe UI.
  • Core/Market: Added InsanityStack(tm) currency (admin convenience, not usable by players - do NOT add to exchange or traders, as long as the normal currency is present, the InsanityStack version of that currency will work as well).
  • Market: Added more error handling for missing attachments in configuration.

Changed:
  • AI: Performance improvements.
  • AI: Use vanilla movement inertia (CfgGameplay.json applies if enabled).
  • AI: Allow upgrading hips slot if other item has more cargo space.
  • AI: Crouch when picking up item from ground, prone when looting dead body (unless under building roof).
  • AI: When moving around trees, prefer turning over strafing.
  • BaseBuilding: If admin (i.e. can always open lock), still require sent code to match when admin tool is currently toggled off (prevents confusion about codelock interaction when player has admin permissions but admin tool is not currently toggled on and so the "[ADMIN]" prefix on the action text is not shown).
  • Chat: Automatically hide vanilla `#login` command pasword in chat.
  • Chat: Automatically switch to proximity channel when typing vanilla `#login` command in chat.
  • Core: Changed "Show PIN-Codes" client setting default to OFF.
  • Market, P2P Market & PersonalStorage (old): Reduced network payload for syncing item classnames by 80% (on average).

Fixed:
  • AI: Don't switch from backpack to ghillie.
  • AI: Fixed includes not working in loot drop JSON files.
  • AI: Don't take clothing item used for bandaging from hands to inventory slot.
  • AI: React to noise of targeted entity if no LOS.
  • AI: Only drop destroyed item if it has no cargo.
  • AI: Disallow any door interaction, vaulting/climbing and don't pathfind in water if restrained.
  • AI: Don't drop item restraining hands when going unconscious.
  • Quests: Fixed notification spam when trying to split a splittable quest item.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 10 @ 6:38am

Update 1.9.41
Added:
  • AI: Added LootDropOnDeath to individual patrols in settings. When this is set to a filename (needs to be located in serverprofile\ExpansionMod\AI\LootDrops), this loot is spawned when the AI dies.
  • AI: Added MaxRecruitableAI to AI settings.
  • AI: Added ability to repair weapons with gun cleaning kit.
  • AI: Added FOOD looting behavior (food procurement including hunting and animal skinning).
  • Core: Added option to set accurate lifetime on CE spawn to core settings (see vanilla bug T194225).
  • Core: Added option to enable tidying of inventory cargo to core settings.

Changed:
  • AI: Remove some of the toxin each time AI is coughing blood while chemically poisoned.
  • AI: Changed melee logic to prefer melee for close targets over firing gun if gun is not chambered and has no mag (chambering single bullets is very slow and not appropriate for the situation).
  • Core: Removed unused DebugVehiclePlayerNetworkBubbleMode from debug settings.
  • Core: Renamed DebugSettings.json to CoreSettings.json.
  • Market: Reduced network traffic for sending items to client by about 30%.
  • Quests: Use default quantity when spawning quest item.
  • Quests: Removed debug log message if quest is not achievement or autostart.

Fixed:
  • BaseBuilding: Fixed untranslated string for territory invite error notification when requirement to be in the same group is enabled and invited player is not in said group.
  • Core: Fixed ConstructionPartsBuilt in Expansion prefab not working.
  • Market: Fixed skin selector not showing if there are skins but no variants.
  • Quests: Added missing translation for quest items text in menu.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 3 @ 6:22am

Update 1.9.28
Added:
  • AI: Added formation scale & looseness to AI menu.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.28.
  • AI: Only do firearm melee if last melee was more than three seconds ago.
  • AI: Excluded static boats from climbing.
  • AI, Core: Worked around vanilla CTD with static damage source in ProcessDirectDamage (T192088).
  • Main: Disabled setting fog in custom intro scenes to work around vanilla CTD under 1.28 (T192270).
  • Main: Removed outdated pre-1.23 NWAF runway enhancement from default mapping settings.
  • P2P Market: Changed height of details view attachment and cargo lists.

Fixed:
  • AI: Fixed file & inverted file formations not adhering to formation scale.
  • AI: Fixed player respawn counting towards online players.
  • Main: Moved sea platform mapping into map bounds so it can actually be spawned.
  • P2P Market: Fixed scroll position of cargo and attachment list not resetting when entering details view.
  • Quests: Fixed restraining a player that has a quest item in hands not properly updating objective states related to the item.
  • Vehicles: Removed wrong damage states from igniter plug.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 14 @ 9:30am

Update 1.9.23
Added:
  • AI: Added load balancing based on player count to AI patrol settings (replaces MaximumDynamicPatrols which has been removed).
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • AI: Melee overhaul. Blocking, evading, finishers.
  • AI: Dynamic FOV based on distance to target.
  • AI: When fighting single zombies, AI may attempt to swap to a melee weapon if the gun in hands is not silenced.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • AI: Fixed not picking up mags if already a mag of same type in inventory and looting behavior doesn't include upgrade.
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Core: Fixed weapon animation state not being applied for static Expansion NPCs.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 5 @ 11:38am

Update 1.9.19
Added:
  • Core: Work around vanilla visual bug T189673 instant smoke disappearance from depleted smoke grenade.
  • Missions: Added workaround for airdrop plane due to vanilla bug T189290. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being.
  • Missions: Added ExpansionAirdropPlaneBasic (not animated) which will be used if DayZ-Expansion-Licensed is not loaded.
  • Missions: Added custom airdrop plane option. Note that custom modded planes need to inherit from ExpansionAirdropPlaneBase in script (House/HouseNoDestruct in config.cpp is ok).

Changed:
  • AI: Moved weather visibility functionality to Core so it can be used by other mods.
  • Hardline, Market, PersonalStorage: Removed obsolete ExpansionM14 from default configs.
  • Missions: If airdrop mission time is too short for plane to reach drop position, only allow mission to end after container has dropped (overtime).
  • Missions: Airdrop plane is now created on client, which means it can be seen and heard from much farther away (up to roughly 1900 meters).
  • Missions: DayZ-Expansion-Licensed is no longer needed to use airdrops, but if you have it, you'll get the accustomed animated airdrop plane instead of the new basic (non-animated) one.
  • Missions: Airdrop plane altitude relative to ground level setting now works irrespective of terrain following (if terrain follow factor is 0, the target drop position is used as ground level).

Fixed:
  • BaseBuilding: Fixed vicinity items being accessible through Expansion walls/floors/ramps.
  • BaseBuilding: Fixed vanilla bug T189675 of being able to access vicinity items through tent windows from certain angles.
  • Main: Added missing liquid types to Expansion milk bottle.
  • Map-Assets: Corrected Sakhal structures addon name.
  • Market, PersonalStorage, Quests: Fixed item tooltips sometimes not getting cleaned up properly.
  • Vehicles: Fixed the UAZ chassis selections so skins work correctly.
  • Vehicles: Fixed Vodnik and Utility boat using wrong HUD.
  • Weapons: Fixed MP5SD SoundSet.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki