Garry's Mod
Unreal Gold SNPCs + SWEPs
กำลังแสดง 1-10 จาก 32 รายการ
< 1  2  3  4 >
อัปเดต: 14 ก.ย. @ 12: 08am
โดย kwaHliveD

+ Fixed Eightball being unable to fire with 6 clips after picking up a dropped Eightball from dead NPC.
+ Fixed some bugs in NPC AI base.

อัปเดต: 29 ก.ค. @ 1: 32pm
โดย kwaHliveD

+ Basic sandbox save / load system, so it doesn't lose weapons, model, health etc... Duplicator will save most value.
+ Improved NPC_MeleeAttack hit detection system.
+ Implemented better NearestPoint2 check.
+ NPCs that are in CLASS_PLAYER_ALLY_VITAL or self.bHealthRegenerationEnabled will regen health at the same rate as HL2 NPCs do.
+ Fixed weapon shot regulator being unable to retrieve intervals for SWEPs.

อัปเดต: 1 ก.ค. @ 11: 00am
โดย kwaHliveD

+ Added Lava Slith. + Enhancements on base AI.

อัปเดต: 24 เม.ย. @ 8: 27am
โดย kwaHliveD

+ Fixed unconnected vertices on remaining models.

อัปเดต: 24 เม.ย. @ 1: 33am
โดย kwaHliveD

+ Base NPC improvements.
+ Added missing whip1m.wav.
+ Added Skaarj Ice Lord (480hp)
+ Fixed non-merged vertices on Skaarj and Male1.

อัปเดต: 26 มี.ค. @ 11: 55am
โดย kwaHliveD

+ Base NPC improvements.

อัปเดต: 7 พ.ย. 2024 @ 2: 27am
โดย kwaHliveD

+ Base NPC improvements. (NPCs drop multiple weapons if they have got more than one in m_hMyWeapons inventory, fixed NPCs not playing run and attack animations, GetButtons support based on current velocity or path direction)

อัปเดต: 1 พ.ย. 2024 @ 8: 22am
โดย kwaHliveD

+ +Use'd NPCs join player squad.
+ Base NPC improvements.
+ Unarmed NPCs that can hold weapons will be able to search and pick weapons.
+ cycler_actor2 base npcs can guide weapon_rpg now.

อัปเดต: 18 ต.ค. 2024 @ 8: 07am
โดย kwaHliveD

+ Updated projectile guidance code.
+ Added hostile versions of human units.
+ Eightball rockets can seek locked-on targets.
+ Fixed snpcs receiving damage from friendly units.
+ cycler_actor2 base npc now globally supports NPC model and Playermodel animations.

อัปเดต: 16 ก.ย. 2024 @ 1: 07pm
โดย kwaHliveD

+ Fixed lua error about prop_combine_ball contact.