XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
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更新: 2024年12月7日 @ 16時00分

typo fixes

更新: 2024年12月7日 @ 2時21分

more than 100 "new" Upgrades
most for Armours
most of those taken from various Armour Upgrade Mods

更新: 2024年10月3日 @ 12時06分

one additional Upgrade for Arcthrowers

更新: 2024年6月19日 @ 7時42分

corrected 2 typos - thanks Dragon32

更新: 2023年12月10日 @ 1時39分

3 new Ammo upgrades: Bleeding Rounds, Rooting Rounds and Bloodcurse Rounds

更新: 2023年4月30日 @ 12時56分

a few new upgrades (some also usable by Advent if you use TLM for Advent)

MZExpectedRisk - will always dodge reaction shots.
MZFinalBlow - direct attacks on low hp enemys automatically crit
MZFinalResistance - dodge all attacks when at low HP (unless attacker has FinalBlow)
MZFreeBleedGrenade - grants a free shrapnel grenade.
MZFreeRootGrenade - grants a free adhesion grenade. (no damage, inflicts Rooted)
IRI_BH_BombRaider- Gain a Grenade slot. Your explosive attacks can inflict critical damage (20% chance for +2 damage).
IRI_BH_WitchHunt - Your critical hits against psionic units set them on fire. Applied by all attacks that can cause critical damage, including explosives, if you have Bomb Raider.
IRI_BH_BlindingFire - Your critical hits blind enemies for 1 turn, preventing them from seeing you. Applied by all attacks that can cause critical damage.
ActionProtocolRS - Send the GREMLIN to resupply a target ally, granting them +1 Action Point.
AegisRS - Confers Fortress & Sustain.
AimAssistRS - Send the GREMLIN to give a target ally an aerial view of the battlefied, granting them bonus Aim and Squadsight.

of course will only be there if you run the mod introducing the abilities

更新: 2023年3月9日 @ 0時36分

added support for Weapon Categories: HunterRifle, BattleRifle and StrikeRifle

更新: 2022年8月19日 @ 16時17分

corrected two typos

更新: 2022年8月10日 @ 6時38分

cleared some redundancies ... thanks to LeyShade

更新: 2022年8月3日 @ 10時21分

added a few Melee Attachements if you use the Axe Mod
Cleave -> AOE melee attack
Lightning Strike -> free attack in bluemove
Bloothirst Module -> +3 Damage versus biological enemies
Plasmablade Module -> +5 Damage versus robotic enemies