Total War: WARHAMMER III

Total War: WARHAMMER III

Formations 3
Viser 21–30 av 91 bidrag
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Oppdatering: 30. sep. 2022 @ 22.56

v2.0 Big update!
-Foot soldier formations now have... formations. They all share the shield wall formation because that's the one that doesn't break in combat, but looks fine regardless of their weaponry.
-Removed a number of debuffs from the formations. Since they now have a formation they are no longer necessary.
-Ranged units now only have a -75% range debuff instead of the 100% range reduction.
-Soldier formations also have a three second buffer window like cav units.
-AI for the moment can't use foot soldier formations until certain problems are fixed.

Make sure to read description for important note.

Oppdatering: 30. sep. 2022 @ 16.38

Oppdatering: 29. sep. 2022 @ 10.44

Oppdatering: 27. sep. 2022 @ 7.52

Oppdatering: 27. sep. 2022 @ 7.50

Oppdatering: 25. sep. 2022 @ 16.30

Oppdatering: 25. sep. 2022 @ 14.14

-Soldier formations now all have a mass increase when activated.

Oppdatering: 24. sep. 2022 @ 21.23

-Wedge formation now increases mass.

Oppdatering: 24. sep. 2022 @ 19.14

Oppdatering: 20. sep. 2022 @ 9.40

-For now diamond formation has been removed because the AI were doing very weird things with it and were not able to use wedge formation 90% of the time.
-Added support for Lily's Bretonnia Overhaul.