Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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更新:2024 年 9 月 14 日 @ 下午 8:40
A-Sartek 發表

- Added all Stellar Manipulation mod technologies, the reason for this override is to make them all work when unlocking ap_stellar_manipulation_gigas. For those using https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3278963965 with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2811428998 --- this allows technologies from Stellar Manipulation (mod id: 3278963965) will unlock correctly when selecting the perk.

NOTE TO SELF: Track future technologies (probably tech_stellar_manip_retrofit)

Thanks for the report @Xahkarias

更新:2024 年 9 月 11 日 @ 下午 3:09
A-Sartek 發表

Economic categories:
* In economic categories, planet_farmers now have: icon = "job_farmer"
* In economic categories, planet_miners now have: icon = icon = "job_miner".
* planet_technician was moved around within the file in vanilla but is unchanged.
* planet_entertainers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_enforcers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_telepaths now have generate_mult_modifiers in vanilla (but always had them with this mod)
* Added new economic categorie: country_storms; planet_astrometeorologists; planet_storm_dancers; planet_buildings_storm_tech; emergency_fund.

Ascension paths and perks:
* Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* It seems -is_megacorp = no- is now being used in Vanilla instead of -NOT = { has_authority = auth_corporate }- (Thanks random Paradox Scripter)
* Added -is_environmental_architects_empire = yes- check for Mastery of Nature AP

This mod is now fully compatible with 3.13

更新:2024 年 9 月 9 日 @ 下午 2:23
A-Sartek 發表

Mastery of nature AP had some old Planetary Diversity script from 3.11 (add_research_option = tech_pd_mastery_of_nature), Prior to the fix, it did not grant that old technology (for obvious reasons), nor did it cause the game to crash (However an user reported it crashed their game in 3.12). I wasn't able to reproduce that crash on my end.

That PD technology is no longer used so it is now erased from Mastery of nature AP.

Thanks for the report @[GDC] Michaelus and @SysGabriel

更新:2024 年 8 月 21 日 @ 上午 8:10
A-Sartek 發表

Previous EST fix has to be loaded FIOS in order to work, static_modifier folder reads "!" first.

更新:2024 年 8 月 20 日 @ 下午 7:00
A-Sartek 發表

Fix for Expanded Stellaris Traditions 3: This is temporal until mod caretakers fix it, it seems pm_est_commerce_2_food and pm_est_commerce_2_minerals were switched around, reflecting incorrect effects in their respective modifiers, it is now fixed with the Sartek merger.

更新:2024 年 8 月 14 日 @ 下午 5:18
A-Sartek 發表

Now Hyperquasaric Megaconstruction AP gives you add_research_option = tech_quasarcraft_1 when you enable it. (New feature added recently by mod's author) Thank you @Aphyxia for the report.

更新:2024 年 7 月 9 日 @ 上午 10:05
A-Sartek 發表

Added the following global flags to Hyperquasaric Megaconstruction to check if the mod is active or not:
* has_global_flag = gigastructures_enabled
* has_global_flag = quasarmod_enabled

更新:2024 年 7 月 9 日 @ 上午 7:24
A-Sartek 發表

*Added support for Hyperquasaric Megaconstruction following up previous update for UAP + Stellar Manipulation. Now AP Hyperquasaric Megaconstruction chains correctly with Stellar Manipulation.

更新:2024 年 7 月 8 日 @ 上午 10:43
A-Sartek 發表

* Added compatibility between UAP and Stellar Manipulation (Gigastructures submod). It seems both mods shared the same ap string name, now these are separated into two:

ap_stellar_manipulation (Celestial Manipulation for Unique Ascension Perks' mod users)
ap_stellar_manipulation_gigas (Stellar Manipulation from Stellar Manipulation mod)

更新:2024 年 6 月 22 日 @ 上午 10:25
A-Sartek 發表

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".