Garry's Mod

Garry's Mod

(Unoffical) BMRP BMCE
正在显示第 31 - 40 项,共 58 项条目
< 1  2  3  4  5  6 >
更新于:2023 年 5 月 16 日 下午 6:56

Added Gman.



Today is the day, the cascade happened in the Black Mesa Research Facility.

更新于:2023 年 5 月 16 日 下午 4:57

Massive big update, hexed all the materials of every model, moved a lot of files around, material fixes, and introduced named HL characters from BMCE and the vanilla game of Black Mesa, plus a custom edit of one, with fixes and enhancements into the pack, including Breen, Eli, Kleiner, and Mag.


Also renamed the pms from "Black Mesa X" X being the PM name, to "PBMRP X" to avoid conflicts.

更新于:2023 年 5 月 14 日 下午 7:01

Hexed the longjump texture and vmt to avoid conflicts with other packs.

might do the same with a majority of textures, it would be a gargantuan undertaking however.

更新于:2023 年 3 月 18 日 下午 7:30

Added edited 2022 BMCE Cafeteria worker (exactly the same as old one but better UVs and texture usage) and the Male Cafeteria worker from BMCR, edited slightly by me to be consistent with the rest of the staff.

更新于:2023 年 3 月 17 日 上午 11:59

New Security Logistics design.

更新于:2023 年 3 月 13 日 下午 1:43

Cleaned up normals.

更新于:2023 年 3 月 10 日 下午 12:52

Thumbnail change. also updated screenshots to reflect current models better and overall more polish and effort put into presentation.

更新于:2023 年 3 月 10 日 上午 11:25

Enabled Envmaps on the colorable longjump like how it is for the original one for consistency.

更新于:2023 年 3 月 9 日 下午 11:18

Added a colorable longjump, also decompressed the longjump in general so it looks nicer.


special thanks to Cube.

更新于:2023 年 3 月 9 日 下午 1:47

Small optimizations and partial fixes to the xenians besides Agrunt, encountered a unique issue adding the rest of the PM animations to him (as they only had one animation file) that caused two meshes to appear when a flashlight wasnt on him.