RimWorld
[Deprecated][LTS]Systems
39 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 5 Ara 2022 @ 8:41

Hotfix,
fixed reference

Güncelleme: 5 Ara 2022 @ 7:22

- Improved code for checking for aquatic plants, and added mod setting for allowing aquatic plants. Default set to false.
This allows further optimization for peeps who don't have access to watery plants yet.
- LTS architect tabs visible set to false if ComplexFurniture research finished = false. Same as how Power does its tab when electricity aint researched.
- Cleaned up old code.
- Some code optimization, thanks OwlChemist for suggestions!
- Changes to door heat spread, might fix issue for some.

Güncelleme: 25 Eki 2022 @ 14:26

Hotfix update to fix issues with invisible walls due to null exception.

Güncelleme: 25 Eki 2022 @ 12:44

- Updated building Framework to allow alternating graphics depending on toggleable states.

Güncelleme: 25 Eki 2022 @ 0:43

- Moved from Defs/Defs -> Defs, lol
- Tried further improving checks for plant spawn logic. Hopefully this will fix the issues peeps have had.
- Created new thingclass for buildings, this for future furnishing/structural code
Example: Let choice buildings be power transmitters or not toggleable in mod settings. This is a work in progress.

Güncelleme: 24 Eki 2022 @ 7:56

- Tried improving checks for plant spawn logic.
- No longer shall LTS architect tabs show if no mods that utilize them are loaded.

Güncelleme: 21 Eki 2022 @ 8:03

hotfixed, had accidently moved a folder to a faulty location. My bad

Güncelleme: 21 Eki 2022 @ 7:58

2022-10-21
- Aquatic zones check if there are sowable plants available.
- Updated CompSparkle, CompToggleGlower and PlantsExtended with some new variables.
- Added Xenotype name rule pack and syllables.

Güncelleme: 9 Eki 2022 @ 0:36

- Updated for 1.4, 1.3 stays as is and wont be updated.
- remade plantlogic and components to use defmodextension instead.
- Added BuildingBases and designations to allow other mods to use the same base and designations.

Güncelleme: 16 Eyl 2022 @ 6:57

- Powered doors should now be fast again.
- Fixed issue with graphics for assymetric doors where right part should be drawn over the left.
- Remade CompSparkle to allow more inparameters