饥荒联机版

饥荒联机版

[API] Modded Skins
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更新于:2022 年 7 月 10 日 下午 5:18

-Fixed some jank with the skin presets screen for Modded Characters(Base skins would not save properly, label for preset was inside the glasses slot)

更新于:2022 年 7 月 9 日 上午 5:29

-Fixed a crash when trying to use Skin Presets on Modded Characters
-Fixed a crash when selecting the 'Random' character

更新于:2022 年 7 月 7 日 下午 7:21

-Fixed a crash with trying to load an asset that doesn't exist.

更新于:2022 年 7 月 7 日 下午 6:35

-Added the new 'Glasses' clothing slot!
-The API itself comes with 3 pre-packaged glasses

Note: These glasses aren't going to look great on everyone especially in the side view, and there isn't really much we can do about that until Klei gives us a way to offset certain parts of the player animation through code for specific characters.

更新于:2022 年 7 月 6 日 上午 8:37

-Fixed an issue with modded skins that don't properly load the return result from running 'CreatePrefabSkin' as a prefab causing issues with the API not being able to find the source mod a skin was added from

Note for Modders: Please return the result of CreatePrefabSkin in your prefab file just as you would with any other prefab file, I have put a check in to make sure the source mod of a skin is valid but who knows what other issues may pop up from a modder not properly loading their skin prefabs, that I am unable to fix on my end.

更新于:2022 年 6 月 17 日 下午 5:21

-Fixed an issue with locked skins not properly being usable for clients

更新于:2022 年 6 月 10 日 下午 4:32

-Code clean up
-Mod Debug Print feature is temporarily disabled when running Modded Skins, otherwise a crash would occur

更新于:2022 年 6 月 5 日 下午 1:12

-The Official Skins and Modded Skins Filters now show up in the Vignettes panel
-Fixed an issue with custom vignettes not showing up when starting up/reloading the game with Mods-In-Menu

更新于:2022 年 6 月 4 日 下午 12:28

-Fixed an issue with the base slot not showing up for Modded Characters

更新于:2022 年 6 月 4 日 上午 11:28

-Fixed an issue with custom vignettes crashing the game when loaded with the Mods-In-Menu API