Arma 3
{ALPHA} DCO Squad FSM
40件中 31-40 を表示
< 1  2  3  >
更新:2024年9月2日 @ 21時42分
更新者:Tally

- ZEH compatibility
- Reinforcement modules

15.2 hours (912 minutes)

[48m] ZEH menu compatibility (x2)
[48m] Reinforcer module 3Den listing and setting entries.
[172m] Reinforcer module, virtualization and de-virtualization.
[59m] Reinforcer module init functions.
[218m] Reinforcer module Respond to request, 3D debug.
[323m] Reinforcer module complete build, multiple battletests, fixes & tweaks.
[44m] Packing, testing new mod build.

更新:2024年8月29日 @ 23時59分
更新者:Tally

- Achilles direct control implementation
- Custom keyBinds (Somewhat problematic)
- New suppression target filter.

更新:2024年8月27日 @ 19時39分
更新者:Tally

Set the function for adding a squad FSM button under the Curator menu to run in a scheduled environment and confirm that a dialog is open before executing

更新:2024年8月27日 @ 1時09分
更新者:Tally

1) Improved Objective clearing.
- Infantry will circle the edges of objectives, if they are urban houses will be searched.
- Vehicle Squads cricles minor objectives and patrols all exit-roads of objectives.
- Mechanized squads combines the two above and uses APC as a moving shield.

2) Moving shield and cover.
- Mechanized / mixed squads will keep formation and use vehicle as cover.
- Custom formation for mech clearing

3) Helicopters are now usable.

4) CBA addon option to define default behaviour of new squads.

5) Ingame menu to adjust Squad behaviour (Curator)

6) New (Improved) suppression system.

7) Objective markers in debug mode.

8) Reduced pathfinding time / braindeadness.

9) Improved debug feedback on squadmembers

10) Addon option to disable Side-chat on reinforcments.


~32.25 hours (1935 minutes)

[238m] Urban objective clearing (mech), first iteration of vehicle as shield
[332m] Custom formations R&D (New echelon L for mech-squads, New Staggered column)
[141m] Implemented new formation and form maintenance for Mech clearing.
[119m] mech clearing init & end, attack loop and guarding objective implementation.
[129m] Refactoring, No Refor radio addon option. Standard objective mech clearing.
[75m] Vanilla boarding no travel fix.
[110m] Testing new code, bugfixing new code.
[26m] Exclude Air units from invalid vehicles
[217m] Multiple battletests, bugfixes and tweaks.
[44m] Default squad behaviour addon options
[160m] Initial curator menu build
[274m] Complete curator menu build, checkboxes, sliders, buttons and Data update.
[53m] refactoring all new code.
[17m] suppression tweak, minor battleTest

更新:2024年8月11日 @ 19時30分
更新者:Tally

First Upload

更新:2022年6月4日 @ 18時49分

Set default value for debugger to false

更新:2022年6月1日 @ 16時01分

Changed function-tags to avoid compatibility issues, see github for complete overview

更新:2022年6月1日 @ 9時25分

Changed "CBA Extended PreInit EventHandlers" name to avoid conflict with other mods. (previous name was basically a copy-paste from a example, which I suspect was the cause for the conflict with several zeus-mods and VehicleFSM

更新:2022年5月25日 @ 21時17分

Added compatibility for dedicated servers. For debugger-mode the clients still need to have the mod installed.

更新:2022年5月24日 @ 20時19分