MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

vonBiomes 24.99
Viser 1-10 af 47 forekomster
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Opdatering: 23. okt. kl. 17:58

Remakes/rebuilds after the Editor Breakdown.

All Infos:
https://www.vonhq.com/patreon-updates/vonbiomes-24-99-after-the-mw5-editor-breakdown-new-version-up-finally

Opdatering: 29. sep. kl. 18:06

All Info: https://www.vonhq.com/patreon-updates/vonbiomes-24-9-update-with-many-additional-fixes-and-improvements-post-dlc7

Opdatering: 21. sep. kl. 18:49

Cloud Performance Updates, Volumetric Fog Fixes, and more polishing.

>> If you have persistent smoke columns over into next mission: Go to Mod Options > Check the Checkbox to disable ground smoke effects.

* New Mod option: High Quality Lighting on Volumetric Clouds - It is disabled at standard setting - You can enable the new Mod Option if you have a stronger GPU, and also using DLSS/FRM is recommended. The standard is off so people are not running into performance issues out of the box.

Opdatering: 5. sep. kl. 16:41

DLC7 Ready Release!
you can drop it in anytime also during the campaign. Also install the Mod Options Mod.

Opdatering: 12. aug. kl. 17:12

All Infos, new stuff & changes: https://www.vonhq.com/patreon-updates/vonbiomes-24-a-new-preview-mod-for-planet-orbit-views

Opdatering: 3. juni kl. 13:04

New Biome: Icy Comet: Fight on a comet hauling through space!
Adjustments: Fog light influence and further finetuning of dynamic parameters in the vonBiomes lighting and weather system
Adjustment: Sun disc visibility versus glow
Adjustment: vanilla snow texture brightness
Update: underwater visuals (Rivers, lakes),
Bamboo forest: implemented foliage colour system (sun class-based plant colours),
Alternative particle killers for end of mission due to unknown cause of having them stay
New stop all sounds implementations after mission (thanks to Coyote)

Opdatering: 4. maj kl. 6:49

Full Release notes:
https://www.vonhq.com/patreon-updates/vonbiomes-23-patreon-special-edition-is-out-with-major-overhauls-a-new-biome


Lighting: reworked parts of the lighting system once more with new lessons learned
Adjustments to fog and weather
Fix: Max. Fog Scaler back working
Fix: Instant Action: MW5s biome limit in IA has been repaired
Fortress: replaced the Orbital guns with static cannons (performance optimization)
Potential particle killer: some people reported particles stay over missions, at least in some mod list configurations - new addon in extension of the already existing particle killer from vB 3.0 (cant reproduce the issue, not present in my mod list so far)
New moon rock collection for gray moon biome
more minor updates and corrections
updated window light textures for background buildings

Opdatering: 6. apr. kl. 11:41

View the full release info here:
https://www.vonhq.com/patreon-updates/patreon-special-vonbiomes-22-with-swamps-broadleaf-forest-sun-class-based-leaf-coloring-and-a-new-discovery

vonBiomes 22 Change Log
New biome: Broadleaf Forest (Summer)
New biome: Reed Swamp
New major system: sun class type influences plant leaf coloring, e.g. under a blue sun plants can have red leaves (on some biomes for now)
Overhaul Coastal Dunes Biome (new lower-poly Pine Trees), adjustments
vonBiomes Tree Pack: adding many new hand-crafted trees to be used across biomes for increased biodiversity
Lighting & Fogs: the usual iterations and fine tuning of parameters
Volumetric Fog adjustments (was to low at some settings)
New bush species & grass species
Maccia biome overhaul (new grass, new bushes)
Icy Moon overhaul (ground ice shards)
New Mod Option: reduced impact of planet orbit on lighting toogle

Opdatering: 22. dec. 2024 kl. 16:03

Despite all the Covid-19 trouble, here is a new update for **vonBiomes for this Holiday Season** @everyone. The Agricultural Fields biome is public released in this Xmas Special, Ho Ho! Coming right out from Patreon Early Access is is here already extended with new tiles and sceneries. I have also spent some time for optimizing the biome's assets, I hope it is enough for now to run well on most machines.

Moreover, there have been adjustments to the integrated Lighting & Weather, I have boosted the sunlight, so there is a little more brightness on the field and fine-tuned the fog levels, so they have a little more impact.

Plus, the “Cinematic Contrast” Mod Option is now hooked back in. You can enable it if you prefer a more high-contrast look. It is still experimental, but something to try out if you are curious. :)

And, since it is the holidays season, if you play some missions between the 23rd and the 27th of December, you may stumble upon some specials. ;)

I just hope I did not miss anything, my brain is still quite foggy from the virus infection. If you encounter any issues, please let me know and there will be fixes as usual. But so far, tests look good.
Enjoy the holidays, and thanks again for the support!
- Jonathan the Rednose Reindeer

Opdatering: 24. sep. 2024 kl. 18:21

* Brightness adjustment for Skies
* Lighting improvement tweaks
* Minor fixes