Space Engineers
Stealth Drive (Cloaking)
กำลังแสดง 11-20 จาก 39 รายการ
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อัปเดต: 17 ธ.ค. 2022 @ 5: 37pm

Added <RevealOnDamage> config option, true by default. If set to false, stealthed grids will not be revealed when damaging other grids.

อัปเดต: 17 ธ.ค. 2022 @ 5: 03pm

Added 1x1 drive to stealth block variant group

อัปเดต: 17 ธ.ค. 2022 @ 5: 01pm

Added 1x1x1 large grid drive (has 10s base stealth time by default)

Stealth drives and heat sinks are now defined in the world/server config file.
This means that you can now define any block of type "UpgradeModule" in the config as either a drive or a heatsink, and it will have the appropriate logic attached.
Note that for the moment, heat sink damage zone is hard-coded to the dimensions of the existing large/small grid heat sink blocks.

Added config options for water interaction:
<WorkInWater> - Disables drive while underwater if false
<WorkOutOfWater> - Disables drive while out of water if false
<WaterTransitionDepth> Height in metres above mean sea level to enable/disable drives at if either of the above settings are false

Fixed <HideThrusterFlames> config option not doing anything
Fixed heat sink <DoDamage> config option not doing anything
Fixed large grid heat sink build stage models

Taking damage will no longer disable stealth if <DamageThreshold> config option is set to 0

อัปเดต: 19 ต.ค. 2022 @ 10: 19pm

อัปเดต: 11 ก.ย. 2022 @ 5: 22am

Changed the Heat Signal Range modifier to accept values < 1.

อัปเดต: 7 ก.ย. 2022 @ 3: 56am

Fixed configuration settings not applying to multiplayer clients.

Added additional API methods.

อัปเดต: 2 ส.ค. 2022 @ 11: 25pm

Fixed several bugs with heat sinks causing them to not be counted toward total duration etc.

อัปเดต: 2 ส.ค. 2022 @ 12: 37pm

Fixed oxygen farms unstealthing themselves.

อัปเดต: 1 ส.ค. 2022 @ 5: 49pm

Armour edges are re-enabled and are now hidden dynamically.
Thruster flames are now hidden by default.

อัปเดต: 31 ก.ค. 2022 @ 10: 21pm

Added API for both mod and PB.