Total War: WARHAMMER III

Total War: WARHAMMER III

Wondrous Wizard Levels - Magic skill tree overhaul
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Uppdatering: 3 sep @ 3:45

Removed the inactive but still visible daemon prince spell effects using the new 'datasnipe' method introduced in patch 6.3.

Uppdatering: 3 sep @ 3:13

Updated for 6.3.
Fixed missing Ogre specific skills for Lore of Death and Lore of Heavens Butchers/Slaughtermasters.
Fixed issue where Level 3 spells did not count towards unlock requirements for Arcane Conduit.

Uppdatering: 11 jul @ 2:01

Regenerated skill trees to fix reported skill indenting issues.

Uppdatering: 20 jun @ 16:54

Updated core support for Mixu's AIO.
See submod for details (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2861451024).

Uppdatering: 9 maj @ 21:59

Updated core support for Wez Speshul.
See submod for details (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2993716623).
Multi lore users now have their spells displayed as effects on the skill tooltip.

Uppdatering: 28 mar @ 2:30

Fixed issue where Kairos spell weren't appearing in UI.
Known issue: Daemon Prince items now display spell effects when they shouldn't.

Uppdatering: 28 mar @ 1:48

Updated for 6.1.
Removed Kairo functionality.
Known Issue: Kairos UI isn't showing the correct spells.

Uppdatering: 2 jan @ 16:12

Fixed out of date duration/cast values for spells in Yin, Yang, Heavens, Metal and Life.

Uppdatering: 17 dec, 2024 @ 1:57

Removed core support for Wez Speshul Savage Great Savage as it was added in the DLC.

Uppdatering: 15 dec, 2024 @ 23:51

Hopefully fixed mixed lore caster spells being displayed across multiple spell selection wheels.