Unturned

Unturned

Alkaya
Ergebnisse 11–20 von 20
< 1  >
Update: 2. Mai 2022 um 9:56

v 1.00.1.1
>Materials, when I changed the location of the airport in the farmlands, I did not bake them.
>So now I did.
>Updated GPS.

Update: 2. Mai 2022 um 6:26

v 1.0.1.0
>Attempted to fix the zombies popping in and out in the deadzone bunker.
>Moved the farmlands airport further back so that the pathfindings dont fight with eachother in an attempt to stop the same issue that keeps making zombies pop in and out of existence.
>Painted up more materials on the ground.
>Updated GPS.
>Updated Chart.

Update: 1. Mai 2022 um 5:50

v 1.00.0.7
>Added the train along "road index: 152".
>Configured the config.json file.

Update: 30. Apr. 2022 um 16:57

v 1.00.0.6
>Found and fixed zombie pathfinding in the military base located in north-east.
>Edited more material placements.
>Removed more grass from the roads.

Update: 30. Apr. 2022 um 6:05

v 1.00.0.5
>Found and fixed unsmooth terrain

Update: 30. Apr. 2022 um 3:59

v 1.00.0.4
>Added very "useful" tips that are displayed upon loading into Alkaya in the config file.
>The offramp bridge when going into Liehvanka were made out of two different types of bridges which caused one side of the bridge be invisible from which you can enter inside it.

Update: 30. Apr. 2022 um 3:15

v 1.00.0.3
>Description had the word "factories" repeated twice, removed.
>Added the darkness effect to one of the bunkers of which I forgot to add it to.
>Edited material baking for the grass to not be on the road in one part of the map.

Update: 29. Apr. 2022 um 15:52

v 1.00.0.2
Added a preview when clicking on the map in the map selection menu, with a added description and config files.

Update: 29. Apr. 2022 um 15:09

v 1.00.0.1
Removed a spawnpoint in mid air, flattened some terrain so crops don't float a few centimeters off the ground and changed the sign when you enter Vullkhar that displayed Lievhanka.

Update: 29. Apr. 2022 um 0:45

v 1.0
Map release