RimWorld
Map Preview
Se afișează 51-60 din 60 intrări
< 1  2  3  4  5  >
Actualizare: 5 mai 2022 @ 3:30

Fixed log spam during first-run initialisation.

Actualizare: 4 mai 2022 @ 10:50

- Added caching for extracted terrain colors to significantly reduce startup time after first run.
- To further speed up color extraction, terrains from "Stuffed Floors" mod are now excluded because it adds more than 2000 (sidenote: wtf why would you want this) terrains in big modpacks that are never naturally generated anyway.
- Fixed memory usage in cases where ridiculous amount of terrains are present, e.g. in large modpacks.

Actualizare: 2 mai 2022 @ 3:27

- Added compatibility patch for "Performance Optimizer" mod to prevent it from causing the game to freeze when generating previews.
- Fixed an issue where spam-clicking world tiles (faster than the preview generator can keep up) caused errors.
- Improved mod compatibility and stability of the "Exact Preview Generator" feature.

Actualizare: 1 mai 2022 @ 10:54

Exact Preview Generator is now set to disabled by default, because it seems to break things on specific hardware or mod combinations, not sure yet.

Actualizare: 1 mai 2022 @ 6:21

- Added exact preview generator that supports map features added by mods (can be enabled/disbaled in settings)
- Added patch that makes Verse.Rand RNG thread-safe to fix reported inconsistencies between preview and actual map
- Added mod support: [KV] Impassable Map Maker
- Added mod support: Terra Project Core
- Added mod support: CaveBiome

Actualizare: 29 apr. 2022 @ 5:44

Implemented true terrain colors feature.

Actualizare: 29 apr. 2022 @ 2:32

Added a patch for MapReroll fixing a bug that causes swamps and modded biomes with multiple TerrainPatchMakers to generate weirdly.

Actualizare: 29 apr. 2022 @ 1:18

Add Russian translation created by Dmitry6.

Actualizare: 28 apr. 2022 @ 9:33

Fix preview image.

Actualizare: 28 apr. 2022 @ 9:26

Initial upload.