Rivals of Aether

Rivals of Aether

Sir Kibble
Wyświetlanie 1-10 z 13 pozycji
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Aktualizacja: 6 października o godz. 21:26
twórca: SB-2749

-He has CSS sounds now

Aktualizacja: 15 grudnia 2024 o godz. 8:21
twórca: SB-2749

-Changed his victory theme, it's now an excerpt of Plundering Beast Battle from Kirby and the Forgotten Land, his trailer theme
-Adjusted a few alts' shadings and colors
-Slightly decreased aerial horizontal movement, specifically his air speed, and max jump speed
-Final Cutter's projectile travels slightly less far, and its hitbox is slightly smaller

Aktualizacja: 15 grudnia 2024 o godz. 8:21
twórca: SB-2749

v1.20

Aktualizacja: 5 stycznia 2024 o godz. 20:46
twórca: SB-2749

-Increased a bit more whifflag on some aerials, specifically down, forward and neutral aerials

Aktualizacja: 7 listopada 2023 o godz. 7:40
twórca: SB-2749

-Dash speed decreased from 6.25 to 6.
-Increased endlag and whifflag on many moves across the board. Which moves and by how much? I don't remember, figure it out lmao
-Neutral special has new graphics for the boomerang projectile. (The original ones were just ripped and recolored from one of the GBA or DS Kirby games)
-Forward special's clean hit lasts for less time and no longer goes through projectiles.
-Taunt is holdable now

Aktualizacja: 7 listopada 2023 o godz. 7:32
twórca: SB-2749

Check the next notes lol

Aktualizacja: 28 kwietnia 2022 o godz. 10:03

-Gave a SFX pass on most, if not all of Kibble's attacks.
-Dash attack, forward special, up aerial and forward aerial all have decreased endlag.
-Down special now can rise by simply holding down the Special button as opposed to mashing it.

Aktualizacja: 25 kwietnia 2022 o godz. 22:38

ok fixed the nspecial bug FOR REAL THIS TIME

Aktualizacja: 25 kwietnia 2022 o godz. 22:23

but you forgot the FINISHED TAG YOU ABSOLUTE DINGUS

Aktualizacja: 25 kwietnia 2022 o godz. 22:06

-Jab 2's hitbox has been split in two - a larger one that sends forward, and a smaller, lower priority one that hits and sends behind.
-Forward strong has higher ground friction on startup. In layman's terms, it doesn't slide as far.
-Fixed a bug with neutral special in that the Hyper Boomerang would fly to the wrong side if another opponent's neutral special has a hitbox out.
-Forward special has significantly less endlag.