Garry's Mod
(Broken) Zippy's Combine SNPCs
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Aggiornamento: 13 nov 2022, 9:56

Aggiornamento: 13 nov 2022, 2:30

- Changed the name of the addon
- Cremators, combine guards, and crabsynths will now respond better to being hit by combine balls (they will cause it to explode now, and it will deal more consistent damage)
- Combine guard ragdoll physics improved
- Combine guard model materials improved
- Cremators can now be gibbed

Aggiornamento: 12 nov 2022, 4:27

- Quality of life improvements, and nerfs
- Gunship and chopper movement should be less janky now
- Strider will now crouch randomly

Aggiornamento: 9 nov 2022, 10:43

Aggiornamento: 9 nov 2022, 7:39

- More improved effects
- Combine guards can be gibbed again

Aggiornamento: 9 nov 2022, 6:26

- Soldiers are no longer forced to have their weapons
- AR2 altfire reverted to default
- Only elites have AR2 altfire now
- Optimizations for some effects
- Sound improvements

Aggiornamento: 21 giu 2022, 9:01

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- The SNPCs no longer use the default VJ Base weapons, they instead use new variants made specifically for this pack:

New Pistol:
- Reduced damage, but uses faster firing patterns.

New SMG:
- Has been nerfed sligthly.
- Fires a new type of smg grenade from a much longer distance!

New AR2:
- Reduced damage.
- Fires combine balls that explode directly on impact if they hit the target!

New Shotgun:
- Has been buffed in most categories.
- Can fire two shots at once like the default HL2 shotgun!

The new weapons feature sligthly different sounds, many of which sound more agressive.
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- Many synth SNPCs now use the default white VJ Base blood.
- Crabsynth and mortarsynth now use yellow blood.
- Other tweaks
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Aggiornamento: 11 giu 2022, 11:34

- Greatly reduced combine ball damage done by combine soldiers.

Aggiornamento: 26 mag 2022, 11:20

- Alien assassin projectile trail changed
- Helicopter and gunship were improved slightly

Aggiornamento: 25 mag 2022, 8:17