Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced
Viser 21–30 av 161 bidrag
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Oppdatering: 11. juni @ 14.52

Balance:
Increased Skarbrand's melee damage by 12%.
Skarbrand's melee damage is now 91% AP.

Content:
Removed Frenzy and Battle Rage from Arbaal's personal skill tree.
Arbaal now turns into a Chaos Spawn if beaten (as per lore) in a fight.
Capstones for Arbaal and Skulltaker now fully enabled.

Oppdatering: 11. juni @ 14.21

Content:
Arbaal and Skulltakers' capstones enabled.

Known issues:
Arbaal's Fate not finalized.
Localization incomplete.

Oppdatering: 11. juni @ 14.13

Content:
Framework for Arbaal and Skulltakers' capstones added.

Oppdatering: 11. juni @ 10.57

Content:
Scyla and Skarr now have the Khornate personal combat skill tree from Rule of Sympathy.

Oppdatering: 11. juni @ 10.43

Content:
Arbaal, Skulltaker, and Bloodspeakers now have the Khornate personal skill tree from Rule of Sympathy (I should think about republishing RoS some time).

Fixes:
Bloodreaper personal skill tree was moved by CA to make room for various independent skill nodes. Updated node locations to match.

Oppdatering: 31. mai @ 12.38

General:
Replaced Greater Arcane Conduit with Mark of Tzeentch on Kairos.

Oppdatering: 31. mai @ 12.34

General:
Reorganized skill nodes on Kairos somewhat.

Oppdatering: 31. mai @ 12.29

Fixes:
Fixed overlapping skill nodes on Kairos

Oppdatering: 31. mai @ 3.29

Balance:
Removed charge bonus from Runic Production Lines.
Runic Production lines now has a clearer upgrade path.
Runic Production Lines now provides Ballistic Plating to shielded melee infantry units.
Tweaked progression of Angklad Skarraz (Ironclad Skies).

Known Issues:
Angklad Skarraz' 360 missile block overlaps with an adventure reward. Contemplating how to handle it due to scope concerns.

Oppdatering: 31. mai @ 3.08

General:
Tooltip change for character-only missile block chance effect (Note:While the framework for missile block stat changes for units without an innate block chance now exists, I suspect that there will be sound issues for such units with a block chance, as that was governed by shield type. Probably a minor issue, as I suspect it will just default to silent.)