Teardown
Explosive Vehicles
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更新于:2022 年 8 月 13 日 上午 3:36

Update:

- Presets now default vehicle strength to 50% (e.g. below 50% health BOOM),
- Added options Explosion Continued Particles, (which was hardcoded before and caused the performance degredation, now only high and ultra have it enabled).
- Tweaked some preset stuff
- Hopefully fixed a bug where changing settings would sometimes cause vehicles to not explode or explode multiple times without cause/reason (but not extensively verified so it might still be there).

更新于:2022 年 8 月 10 日 下午 3:37

更新于:2022 年 8 月 10 日 下午 3:18

Update:

- Improved visual behavior of explosion (e.g. more spread out smoke/fire)
- Tweaked a lot of particle behavior
- Tweaked presets to try and create mushroom clouds (please note that these are my preferred settings and subject to ones own personal preference, thus go ham on the settings).

Note:
- Since particle behavior in code has changed, your presets might not be valid/behave the same anymore... gl with that.

Known Issues:

- Sometimes pressing x to enable or disable gets stuck... try creating a new preset/switching presets.
- Sometimes during editing of settings a secondary explosion happens and no other explosions happen afterwards... restart the map.

更新于:2022 年 5 月 7 日 上午 2:56

更新于:2022 年 5 月 5 日 上午 11:39

更新于:2022 年 5 月 5 日 上午 11:38

更新于:2022 年 5 月 3 日 下午 12:50

更新于:2022 年 5 月 1 日 上午 9:42

Small update

Sparks can now be configured separately from fire/smoke particles.
Minor bug fix, every shape, broken or not was seen as debris and would catch fire at random places, now only actual debris should catch fire.

更新于:2022 年 4 月 30 日 下午 1:22

更新于:2022 年 4 月 30 日 上午 6:52