Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Legend
Ergebnisse 61–70 von 76
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Update: 18. Okt. 2022 um 17:45

Changes
- Mustering Fields at Carcassonne should now show up
- Corrupted Laurelorn should now let you recruit the Eonir units & Subjugated Laurelorn should now let you recruit the forest spirits
- Fixed an issue that prevented some Norscan landmarks from working
- Ironfrost Keep was lowered to tier 3 and is now buildable
- Landmarks currently missing icons will now have a placeholder icon (until I can get some proper icons done)
- Healing Flask ability should properly apply healing of 55 hitpoints for 40 seconds.
- Guardian of the Sacred Pools model re-done and tweaked to look more unique
- Forsaken of Slaanesh are recruitable at the Night Market of Nuln and added to the garrison
- Removed Tor Alessi Lighthouse landmark (Heimdal has already ported it over in his mod)
- Added Shadowgor landmark for Be'lakor
- Norsca will now be able to construct the special ports at Erengrad and the Dragon Isles, and access to the Hag Graef Mines
- Vampire Counts should be able to recruit Risen units at Fort Straghov
- Kislev can recruit Gutbuster's Gutbusters at Ubersreik
- All ethereal unit's weapons will now only do AP damage like vanilla units
- Daniel has access to the new WoC & ALL landmarks
- Be'lakor has access to Shadowgors
- Descriptions for WoC, Slaanesh, Ogre Kingdoms and Nurgle re-worked
- Descriptions for Desolation Hold's three tiers not displaying in-game have been fixed

Additions
- Egil Styrbjorn (from Mixu's LLs) can now build norscan landmarks & recruit units
- New unit cards commissioned by r1kko
- New effects & ability icons for the ones that were missing them
- Missing ancillary & ability description have been added

New units:
- 1 new unit for Nurgle: Trolls of Ruin
- 1 new unit for Vampire Counts: Knights of Cuileux
- 2 new units for Kislev: Brotherhood Ranger-Templars, Ghosts of the Lost Expedition
- 1 new unit for Bretonnia: Reliquae of Sir Baldrin
- 1 new unit for Skaven: Treecherik Clanrats

New Landmarks:
- 1 new landmark for Cathay: Moon Wood Lumberyard
- 2 new landmarks for Kislev: Brotherhood of the Bear, Grave of the Lost Expedition
- 1 new landmark for Chaos-aligned factions: Fallen Castle Alexandronov
- 3 new landmarks for Nurgle: Mouth of Ruin, Infected Couronne (two tiers), Overgrown Tower of Sorcerors
- 1 new landmark for Daniel: Throne of the Legion
- 1 new landmark for Slaanesh: Cult of Excess


Known Issues
- New units are missing unit cards

- Some landmarks are not available in RoC

Update: 26. Sep. 2022 um 3:00

Changes
- Fixed an issue that prevented Lizardmen from building some landmarks available to all factions
- Resource values are now working properly!

Update: 25. Sep. 2022 um 8:57

Changes
- Vanhal ruins are back to tier 1 and can be upgradeable
- Typos fixes
- Lizardmen landmarks should appear in-game now
- All missing landmark descriptions are now done
- Fixed an issue that stopped Tancred Castle from being built by The Empire
- Athel Senthari moved to Novchozy as intended
- All new dwarf units have 35% magic resistance instead of 25% (to match base game units)
- Desolation Hold and Fort Orcal should show up for the dwarves
- Morathi is now able to recruit new units from this mod
- Unit cap increase for Jabberslythe effect at Dragon's Wood no longer affects the RoR
- The Clan Skab building can be upgraded to Under-Nuln again
- You should be able to run this mod now even without the unlocker, though you will not see many of the landmarks for reasons I have stated in the description.
- Some new units cards commissioned from r1kko
- Recruitment of new units for Nurgle factions should be working again (script provided by Heimdal)
- slightly tweaked the appearance of the Imperial Dragon
- landmark descriptions for the Vampire Count, Tzeentch, Tomb Kings and Khorne have been re-done
- fixed Horsemen of Khorne's animations
- Reikwald Circle moved to Grunberg
- Petrified Forest is not upgradeable anymore and removed; Petrified Forest Revived is now a standalone tier 1 landmark
- Salzenmund Soul-Eaters unit count is back to 2 as intended (SET UNIT SIZE TO LARGE! Ultra will add an extra Cygor and anything lower than large may result in lower unit count)
- Comet of Casandra overcast bug fixed
- some new landmark icons for Kislev courtesy of SpartanVI
- Black Altar landmark (all variants) have been moved to the Temple of Skulls



Additions
- 23 New landmarks added (mostly stuff I missed when porting landmarks from Landmarks of the Old World)
- some landmarks available to all faction in base game have to lowered to tier 1 for the Wood Elves (with some tweaks)



Known Issues
- Some landmarks are still missing icons
- Trade resources added by this mod are still valued at 1

Update: 11. Sep. 2022 um 21:51

Changes
- Some missing landmark descriptions have been added
- Corruption reduction for the Stanitsas properly apply
- Clan Gritus HQ works at Tribeslaughter



Additions
- Landmark at Hergig for human & vampire factions
- New landmark at Dietershafen
- Recruitable units work properly for the Forest of Spirits

Update: 11. Sep. 2022 um 19:42

Changes
- Fixed issue where Stanitsas of Zoishenk gave +10 corruption instead of -10
- Gave the Imperial Dragon RoR a more "Imperial" look
- Lowered settlement level requirement for Infernius Fortress to level 3
- The Occupied Drakenhof Court give +20 relations with Vampire Counts instead of the Empire
- Upkeep for Mother of the Flame and Phoenix Riders reduced
- Removed unit_qualities table which should fix CTDs that happen when AI tries to recruit new units mid-campaign



Additions
- Brazen Altar, The Bleeding Spire and The Blood Marshes is buildable by the WoC as well
- Shrine of Loec added in for both Dark Elves and High Elves
- Bregonne added

Update: 9. Sep. 2022 um 6:58

Changes
- Fixed ethereal effects for Ghost Swordsmen and Bearded Skull Miners
- Removed Amphitheatre of Yvresse landmarks for both High Elves and Dark Elves(CA reimplemented it); however, it's still buildable by other factions
- Balanced ethereal units to match new IE changes
- Landmarks at Nuln should show up now for both Skaven and Kislev in IE
- Removed Forsaken of Slaanesh(CA implemented it)
- Fixed some typos and spelling errors
- Landmark effects slightly adjusted for IE
- Some new units cards from Khamar
- fixed Black Orc helmet glitch
- fixed Gutbuster's Gutbusters Bretonnian helmet model texture glitch
- fixed ethereal effects for both Bearded Skull Miners and Ethereal Swordsmen
- fixed Blogar's beard moving when moving
- fixed some LOD issues



Additions
- Landmarks from Landmarks of the Old World implemented! (They came in the last IE update but I forgot to enable them)
- Demigryph Knights(both variants) can be recruited from the Imperial Zoo
- Imperial dragon has a more "imperial" look
- New landmarks for WoC
- Added the Glittering Tower Lighthouse back in at Lothern
- Allows WoC faction to build some daemon-specific landmarks and unique ports (some are not yet available in Immortal Empires yet)
- New landmarks for Skaven
- New landmarks for Bretonnia
- New landmark for Vampire Counts
- New landmark for Tzeentch


Notice
- The new landmarks will not have any icons just yet, I'm planning on releasing them all together in one update.

- PLEASE MAKE SURE YOU SUBSCRIBE TO MIXU'S UNLOCKER AND PLACE IT ABOVE THIS MOD IN THE LOAD ORDER

- This brings the grand total of landmarks in the mod currently to 187!

Update: 23. Aug. 2022 um 21:49

*Updated for IE

Update: 8. Jul. 2022 um 17:42

Changes
- Fraternity of the Second Flesh landmark's regen effect (redundant) has been replaced with two new effects

- Ethereal glow effect on regular Empire state troops has been fixed

- A few WIP buildings are buildable for a few factions (ex. Erengrad Cannon Compound, The Aesthetes etc.). None of these buildings are broken but are missing their icons and/or recruitable units, I will try and get another update out before IE.

Update: 30. Jun. 2022 um 22:58

- Crashes happening during startup have been resolved!

Update: 30. Jun. 2022 um 9:45

Updated for Patch 1.3*