Total War: WARHAMMER III

Total War: WARHAMMER III

Hashut's Zharrhammer Unit Overhaul (Phoenix's Rise)
Viser 141-150 af 383 forekomster
< 1 ... 13  14  15  16  17 ... 39 >
Opdatering: 14. juni 2023 kl. 15:00

fixed issue of Earth blood like spells doesn't all targets in cast area

Opdatering: 12. juni 2023 kl. 9:46

some adjustements to Chaos Dragons of Gods and Vampire Counts for SFO version of them

Weapon str is equal power as other Dragons now aswell with health

Opdatering: 11. juni 2023 kl. 9:32

Dragons in West are more stronger as Health goes but not Mounted version


and Elven mounted specially HE as more weapon str



RPFM or Custom battle is your best friend to look at those changes


Gotrek has more damage and health

Fitting for a Worst but Best Slayer in Warhammer Fantasy

Opdatering: 11. juni 2023 kl. 8:47

Zharrhammer Cares about Cathay

Dragon Blooded infantry has more health and slighty more melee damage


Jade Warriors Damage are adjusted to Zharrhammer



Dragon Forms have more health but Human Forms are slighty much weaker as Health goes


And yes forgot Cavalry charges aka collision damage are slighty bit nerfed

Opdatering: 9. juni 2023 kl. 9:31

I did give Skullcrushers slighty more health


Removed some unused stuff

Opdatering: 9. juni 2023 kl. 9:19

Regiments of Renown aka Doom Knights having more model and Skullcrushers got their health buff


Non-Ror versions Doom Knights have slighty more number and Skullcrushers I will give them slighty more health

Opdatering: 8. juni 2023 kl. 4:24

and I forgotten about Khorne and Tzeentch buff for their Mortal units and some Daemon units


RPFM is your best friend for those changes

Opdatering: 8. juni 2023 kl. 3:50

Grandfather's Care


Nurglilte Infantry got health buff



and then Dark Brace of Slaanesh


Chariots of Slaanesh have Speed ADjusted around Zharrhammer since CA did add ninja patch on them aswell

and some of units like Soul Grinder of Slaanesh

Opdatering: 6. juni 2023 kl. 15:08

Nerfing Blasting Charges and Chaos Dwarf Version of it


Hobgoblins have same range as Normal Goblin archers now


and then Skaven Night Runners have their Range adjusted to Zharrhammer (Even forgotten by Venris)

Opdatering: 6. juni 2023 kl. 7:32

Some Projectile Spells are buffed and it should be more scary to fight against but this might be change soo there is that


Lore of Tzeentch's Basic Blue Fire more scary

and many more and units are Kislev has more numbers on Ice Guards and Tzarina's Unique ror has wardsave and missile resist