Arma 3
Better Inventory
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Update: 24 dec 2023 om 14:41

- Fixed: Better Inventory broke CBA_fnc_addItemContextMenuOption.

Update: 22 dec 2023 om 8:31

- Added: Colorated Filter for Vest and Backpack List.
- Added: Task Force Radio Buttons to open the settings of equipped Radios.
- Added: Stack Moving for Items and Magazines with rebindable Keys.
- Added: Ko-Fi Link on the Workshop Page for people that wants to support my work.

- Changed: Toned down Inventory Filter Colors, so that no one gets blinded.

- Fixed: Uniform falsely shows that it is full.
- Fixed: Inventory eats Items when you drag something in a full Vest or Backpack.

Update: 19 apr 2022 om 7:26

- Fixed: Forgot to update bisign

Update: 19 apr 2022 om 7:19

- Added: Compatibility for "ExileMod"
- Added: Compatibility for modified Ace versions without "Ace_Inventory"

Update: 16 apr 2022 om 17:07

- Fixed: Scrollbar Bug
- Fixed: AI Team Inventory not working correctly

Update: 15 apr 2022 om 20:51

- Undone latest fix for the Scrollbar issue, because ctd.

Update: 15 apr 2022 om 15:06

- Added: Frames Around Inventory and Top Bar
- Changed: Higher contrast behind items to make them more visible.
- Fixed: Scrollbar from the Itemlistbox of loot on the Ground and in dead Soldiers doesn't go all the way down.

Update: 12 apr 2022 om 14:11

- Fixed: Scrollbar from the Itemlistbox of Cargo doesn't go all the way down.
- Fixed: Compatibility when "ACRE2" and "Dual Arms - Two Primary Weapons" are used together.

Update: 10 apr 2022 om 18:38

- Removed: Debugging elements where still in the code, oops

Update: 10 apr 2022 om 18:15

- Added: Compatibility for "ACRE2"
- Added: Compatibility for "Dual Arms - Two Primary Weapons"
- Changed: Rewrote half of the Mod to make it more resistant to Bugs.
- Fixed: Inventory Frame Boxes stay when opening Dialogs while in Inventory
- Fixed: Primary Weapon Slot stretching with very wide Video Resolution
- Code Optimisation