Stellaris

Stellaris

Star Wars: Legacy of the Old Republic
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更新于:2022 年 10 月 3 日 上午 10:24

Legacy of the Old Republic 1.1.9 - Toxoid
savegame compatible)


Changes:
  • new focused lore map 1200 Systems
  • changed some Empire colours to prevent the same ones next to eachother (for example alderaan is now green like their old secondary colour)

Fixes:
  • fixed overtuned origin not having a starting text
  • fixed karst planet not being teraformable
  • fixed overtuned origin not getting gene tailoring + mechanoid origin not getting powered exoskeleton and droid tech
  • fixed Juggernaut tech showing non existand starbase modules
  • fixed Mega Engineering Outliner
  • fixed Hyperspace Beacon Text length
  • fixed dynamic AI Modifiers tooltip being hard to trigger
  • fixed missing game setup setting to mp ui
  • fixed starwars droid portraits not being used
  • fixed chiss namelist having a empty space

更新于:2022 年 9 月 23 日 上午 8:22

更新于:2022 年 8 月 29 日 上午 8:10

Legacy of the Old Republic 1.1.8 - Toxoid
(NOT savegame compatible)
Info: This update is purely a compatibility patch, no new content has been added.


Changes:
  • certain balance tweaks
  • colony ships cost no influence anymore (ai related)
  • all empires start the game with 1000 crew instead of 200.
  • Improved Capital Designation with additional 10 amenities
  • Vanilla Planetary Modifiers can now be randomly spread through the galaxy (large mineral deposits, heavy thunderstorms etc.)

更新于:2022 年 8 月 28 日 下午 1:41

Legacy of the Old Republic 1.1.7
(savegame compatible)
Info: This update should resolve the reports of revolts removing important story empires, if it continues to happen please report.


Changes:
  • reduced the primitive spawning chance from 50% to 25%
  • (sith) changed how the solar system for Vitiate's second quest is picked, it shouldn't be inside Tionese border
  • changed starting pops from 28 -> 32 like in vanilla (improves ammenity issues)
  • Improved Capital Designation with additional 10 amenities
  • Reworked Revolts to never target the Homesystem of any Empire (or planets inside it)

Fixes:
  • fixed Alderaan home planet name in empire selection screen
  • fixed typos reported by translators
  • Tiyanki first contact picture replaced with Purrgil
  • fixed POI not showing for the second special project of Tending the Garden quest

更新于:2022 年 8 月 3 日 上午 3:37

Legacy of the Old Republic 1.1.6 Balance & Fix Update
(savegame compatible)

Additions:
  • new Shield Capacitor Icons
  • new Ion Engine Icons + naming scheme
  • New Holding Building Icons 1/4
  • New Main Menu Option - Chance based Primitive Spawn, if turned off all Primitives will spawn
  • Added Criminal Corvette

Improvements:
  • Fixed Mandalorian AI and tweaked multiple values related to them
  • Added redundencies to make Mandalore the Ultimate not dismissable as a leader + no Mercenary Enclave
  • made Sith and Mando more likely to get Galactic Force Project
  • Adjusted Hull & Armor Regen comps because of Vanilla Engine Tweaks in 3.4.4
  • Buffed Ion Weapons
  • Added a special Planet Modifier to Varl (Hutt) to make the start with multiple slave races a bit easier
  • Rebalanced Fighter and Bomber Numbers, decreased Fighter from 8 -> 6 and Bomber from 6 -> 4
  • Fighters & Bombers from Tier II and Tier III now cost additional rare crystals/exotic gases
  • Added rare crystal costs to tier 4-6 of point defense
  • Everyone starts with 3 (2+1) base envoys
  • Mandalores Fleet can no longer be changed but still reinforced to prevent an ai bug
  • Mandalorians and Sith can now pick the Supremacy Policy without the Tradition
  • Updated Various Planet Models
  • Buffed Armor gain from Heavy Armor Components, but they reduce the evasion now
  • Mandalorian Bulkheads reduce the ship speed now
  • rebalanced Arkanian Tradition
  • rebalanced shield types - Thanks Gamgy!
  • added other species for Zygerrian's Buy Slaves option
  • planet state communication spread

Fixes:
  • fixed Slugthrower not auto upgrading past tier 4
  • fixed not scaling xl weapon cost
  • fixed Pure Machine Empires having no Armies
  • fixed several uniforms
  • fixed requires_no_communication_relay_nearby rule looking at other empires relays as well
  • fixed robot --> droid
  • fixed Enclaves/Planet States not contacting you after 2/3/4 years
  • fixed wrong values on tier 6 turbolaser + ion cannon
  • fixed titan missing its second xl weapon

更新于:2022 年 6 月 21 日 上午 11:20

1.1.5

Additions:
- (general) 3.4.4 compatiblity
- (general) a couple of new animal deposits
- (general) added Axamine Dreadnought Leviathan
- (arkanian) new Arkanian tradition tree "Meritocracy"
- (mandalorian) new Mandalorian Light Vehicle & Heavy Vehicle armies
- (mandalorian) new Mandalorian Crusade Remnant flag
- (hutt) new Hutt species trait
- (hutt) new custom Hutt armies
- (hutt) added Evocii situation replacing the Unsatisfied Customers event
* two possible outcomes
* Evocii raids will aim destabilize your planet and reduce the situation's progress
* your approach and choices influence how often raids happen

Improvements:
- (hutt) reworked the Hutt tradition "Glorious Hutt Empire"
- (general) improved animal deposits
- (sith) reworked Sith Agency tradition
- (ai) tweaked AI to use less corvettes after battleship are researched
- (mandalorian) Mandalorian Crusade event fleets can now be upgraded and reinforced (the 0% chance of combat disengage is still there)
- (performance) changed primitive spawning algorithm to prevent all primitives from spawning every game, this should increase performance after mid game

Fixes:
- (general) mercenaries now rebuild their ships + use the correct graphical culture
- (general) fixed force sensitive/jedi/sith droids
- (general) fixed Juggernaut military view using vanilla colors
- (general) fixed player empire's ruler being a xeno
- (general) fixed Weak Signal anomaly spawning on objects without a surface
- and other fixes

更新于:2022 年 5 月 30 日 下午 12:33

Legacy of the Old Republic - Overlord 1.1.2 Hotfix
(savegame compatible)


Improvements:
  • Added unique Trait to Admiral Vaikan
  • changed Subjugation power value (should prevent everyone becoming a vassal)
  • resized the rest of the existing ship sets (everything should have its cannonical size now)
  • updated various planet backgrounds
  • tweaked a lot of AI Things to result in more Ship Building and a better Economy
  • tweaked even more AI Budget related things to make the AI build more Armies & Ships
  • changed Mercenary and Unknown Contact Naming Scheme to be more Star Wars like
  • added new Mercenary Room

Fixes:
  • fixed Sith Admiral Vaikans Portrait
  • fixed Volatile Mining Building having the wrong icon

更新于:2022 年 5 月 25 日 上午 8:35

Legacy of the Old Republic - Overlord 1.1.1 Hotfix
(savegame compatible)


Improvements:
  • added some lotor species to unknown species
  • replaced the custodian icon with a custom icon
  • Sith are now extremly Adaptive
  • Overlord Vassals now use Lotor Resources in their Agreements
  • Mandalorian Crusade AI now gets same ethics as at start

Fixes:
  • added missing orange overlay to several buttons and tiles
  • fixed planetary army ui cutting of resources
  • fixed sith colony picking desevro or other early tion colonies
  • fixed some music volume tracks being way to loud
  • fixed Destroyer tech unlock not saying Frigate
  • fixed some clothes not fitting 100%
  • fixed influence icon not leading to claims
  • fixed floating turret issue on Outer Rim Starbase

更新于:2022 年 5 月 20 日 上午 9:03

Legacy of the Old Republic - 1.1.0 Overlord Compatibility

Rework:
  • Reworked primitive spawning mechanic, now only three primitives will awaken at a given date after the midgame pulse
  • Reworked medical supplies, they can now be produced and have more uses
  • Reworked Trade Routes with the new Hyper Relays
  • Adjusted Human Portraits to new Vanilla Human Portraits with fitting clothes
  • Updated Chiss, Arkanian and Zeltron Portraits
  • Reworked some Lotor Traditions (Multiple Things + New Stuff)
  • Everyone can now Start with Basic Unity Buildings again. (Temple, etc.)
  • removed Oridium as a resource, components still exist but use alloys/heavy alloys now
  • Reworked the Complete Techtree, some techs got changed, some deleted, some added.
  • Reworked the entire Weapon System, new Elementtypes (Laser, Radiation, Explosion..) and more.
  • Reworked Torpedo & Missile System, you can now choose which one you want with some limitations.

Added:
  • Texticons for weapon and missile components
  • Unique tradition trees for Czerka and the Muun Banking Clan and Tion
  • Added icons for multiple traditions
  • New Weequay portraits from DeathByRats
  • Added Evocii, Voss, and Umbaran primitives and portraits
  • Added seismic torpedo effect and sound
  • Some new Clothes and Hair
  • Added shko-yagu for trandoshans as a cloning replacement mechanic
  • Added Seismic Charges and Atomic Missiles

Changes:
  • Primitive and Planet States now spawn with 4 and 10 pops
  • "Warrior Culture" tradition is more cohesive and added two new perks (Mando'a and Foundlings)
  • Republic member now leaves the Republic if vassalized by outsider

New Crisis System:
  • New resolution category 'Intervention'
  • New resolution sub-categories 'Intervention Policy' and 'Galactic Emergencies'
  • Interventions will become available 10 years after the Republic's formation when a member is under attack by an outsider
  • The first time it happens, the resolution 'Enable Defensive Protection' becomes available and must be passed first
  • After that, a targeted resolution 'Defensive Protection: <target>' becomes available to defend a Republic member under attack by an outsider
  • This resolution targets the Republic defender, and once it passes, every Republic member will get the option to join him on all defensive wars
    (only Federation leaders will get this option (rest will auto join), because of a vanilla limitation with joining wars by script)
  • Galactic Emergencies will become available when a LotOR crisis starts (Mandalorians and Sith only atm)
  • As soon as the Crisis starts, you can pass the resolution 'Enable Galactic Emergencies' (easy to pass)
  • After that, a targeted resolution 'Declare Galactic Emergency: <target>' becomes available, but at first will be impossible to propose/pass
  • All offensive actions taken by a Crisis empire will increase its threat level
  • Threat increases by taking systems (lowest), declaring war, occupying planets, destroying an empire (highest)
  • AI wilingness to propose the resolution is directly proportional to threat level (with an extra value coming from years passed since crisis start)
  • If the Crisis empire attacks a Republic member, the AI wilingness to propose the resolution will rise drastically
  • Once it passes, and IF a Republic member is under attack by the Crisis, ALL remaining Republic members will join the defensive war
    If not, all remaining Republic members will join the defensive war once the Crisis empire attacks

Mandalorian Crusade ending:
  • The Crusade will end as before when the Mand'alor gets killed after his second defeat
  • The empire that kills him will receive the Mask of the Mand'alor Relic
  • All wars involving the Crusade will be ended
  • Half the fleets will be randomly destroyed
  • A new country called Mandalorian Crusade Remnant will be created
  • All but a few systems around Mandalore will be transfered to it
  • All but a couple of the remaining fleets and half the admirals will be transfered to it
  • It will be hated by all regular empires and a new total war CB will be available against it
  • New flavor events for the split of the Mandalorians (Mando, Sith and generic)

Fixes:
  • Spectrum lasers are now pointy
  • AI versions of empires have their unique government and ruler titles
  • Neimoidians no longer spawn on Evocar during event chain
  • The AI will no longer pick the Individual Cloning Ascension Perk
  • Togrutan rulers will no longer have blank names
  • Hives can now use Selective Terraforming
  • Pyke PS will no longer sell Hutt slaves
  • Lots of localization fixes
  • Way more fixes but at this point its not worth pointing it out.

更新于:2022 年 5 月 4 日 上午 5:14

Foundation v1.0.8 Hotfix
(savegame compatible, but some features will only be reflected on new games)

Changes:
  • Added war declaration option to Planet States
  • Slightly reduced crisis strength on small map
  • Great Crusade wargoal no longer allows for Status Quo

Fixes:
  • Mand'alor flavor events will now only trigger for players with comms to Mandalore
  • Crisis Menu no longer disabled by using requests
  • Crisis Menu request 'New vode' now correctly converts other pops to Mandalorians
  • Crisis Menu request 'New akaanse' now creates armies of mandalorian species
  • Mandalorian Crusade chain counter no longer increases past 6
  • Set missing species event targets for players
  • Driven Assimilator and Rogue Servitor now spawn with a second (Star Wars) species
  • Released vassals will no longer have empire unique civics
  • Jedi tradition will no longer be given automatically to players in the Republic (talk to the Jedi Order instead)
  • Sith emperor traits will no longer buff everyone instead of just him