Stellaris
Star Wars: Legacy of the Old Republic
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Actualización: 3 OCT a las 12:06

Legacy of the Old Republic - Version 1.4.1 - Beyond the Outer Rim
Stellaris Version: 4.1.* (non-savegame compatible)

Additions:
- Added Tradition: Sovereignty, focused on ruling and maintaining a larger interstellar empire. Not Accessible to all Empires
- Added Sovereignty Perk Swaps for: Chiss, Hutt, Mandalorian, Onderon, Sith, Tapani, Tion, Zygerria
- Added Tradition: Corporate Mandate, tailored for empires with strong corporate influence, whether as a Megacorp or with a powerful internal Corporation shaping governance. Not Accessible to all Empires
- Added Corporate Mandate Perk Swaps for: Arkania, Corellia, Czerka, Duro, Kuat, Taris, Muun, Sullust, Tapani, Neimoidia
- Added Muun Banking Clan Civic
- Added Lupus Class Frigate build by Kuat Drive Yards
- Added Refractory Heavy Cruiser build by the Techno Union
- Added BC714 Class Corvette build by the Techno Union

Change:
- Integrated most Swapped Tradition Trees into Sovereignty or Corproate Mandate
- Integrated most Unique Tradition Trees into Sovereignty or Corproate Mandate
- Changed Mandalorian Species Trait
- Updated non-crusade Mandalorian Portraits & Starting Leader
- Updated Mandalorian Civic & Species Trait
- Switched Medical Supplies Upkeep to the new Organic Trait
- Reworked Criminal Industries tradition effects & images and extended the swaps for the Pykes and Exchange Organisation
- harmonized the spelling of all modifiers to be in line with 4.1
- Zygerrians now start with 1000 Togruta Slaves
- Updated all Planet Background Art to the newest Real Space Version
- Improved various unlock effects with the new concepts
- Reworked Pyke Syndicate & Exchange Organisation Civics
- Reworked Tion Hegemony Civic & Councilor
- Reworked Kuat Civic & Councilor
- Reworked Muun Starting Deposits
- Changed the Dig Site Spawn algorhytm to increase the chance of lotor digsites

Combat Changes:
- Adjusted Fighter statsto be in-line with vanilla
- Decreased Bomber attack range 35 -> 20
- Decreased Bomber damage, added scaling ship size damage similar to proton torpedoes
- Adjusted Bomber stats, decreased health to have more shields, less hull and armor
- Increased Artillery combat computer ideal range 50 -> 60
- Increased Carrier combat computer ideal range 70 -> 80
- Artillery and Carrier combat computers passive behavior changed to better keep them at range

Fixes:
- fixed spawning issue for force sensitive leaders
- fixed ship descritpion local
- fixed possibility of buying certain relics twice
- fixed minor issue with sith shipyards event
- fixed an issue with various ships not exploading on destruction
- added failsave incase Jedi Temple on Coruscant disappears while transitioning to Ecumenopolis
- fixed chiss being able to research droids
- fixed day one job issues for secondary species (e.g. Humans in Sith Empire)
- fixed various other minor issues

Actualización: 20 SEP a las 10:55

Legacy of the Old Republic - Version 1.4.0.d - Beyond the Outer Rim
Stellaris Version: 4.0.23 (savegame compatible)

Changes:
- cleaned up the settings menu

Fixes:
- fixed various crashes on pressing "New Game"

Actualización: 13 SEP a las 1:17

Legacy of the Old Republic - Version 1.4.0.c - Beyond the Outer Rim
Stellaris Version: 4.0.23 (savegame compatible)

Fixes:
- fixed a bunch of localisation, then again another bunch
- fixed corusant groundquake event not firing
- fixed missing Exonium Zone (Betharian) alongside locals
- fixed a few systems not flagged as major trade routes
- fixed another event not firing
- fixed planet modifiers not being removed on terraforming or tombworld
- disabled various focus cards which were not achievable
- fixed mere cruiser texture looking a bit funky
- fixed dromund kaas having wrong cosmetic arid world deposits (requires new game)

Actualización: 8 SEP a las 10:10

Legacy of the Old Republic - Version 1.4.0.b - Beyond the Outer Rim
Stellaris Version: 4.0.23 (savegame compatible)

Additons:
- added AI limits for Deep Space Stations (15 per Empire)
- added AI limits for Orbital Rings (5 per Empire)
- added minor effect to domestic focus civic
- added AI limits for colonizers to domestic focus civic
- updated various animal deposit icons

Changes:
- changed some effects of the Urbanization Tradition
- changed some effects of the Wonderous Galaxy Ascension Perk
- defeating animals on dromund kaas now gives percentages to wildlife technologies

Fixes:
- fixed missing sky texture on korriban with orbital ring
- tweaked ai alloys budget to prefere buildings ships a bit more
- fixed doubled descriptions on certain buildings
- fixed droid sith lords
- changed dimensional horror name
- fixed another case of larger army icons
- fixed some features talking about robots instead of droids

Actualización: 5 SEP a las 3:18

Legacy of the Old Republic - Version 1.4.0.a - Beyond the Outer Rim
Stellaris Version: 4.0.23 (savegame compatible)

Additons:
- Added new Federation Backgrounds
- Added Whalodon Animal Deposit
- Added new Art to various animal deposits

Fixes:
- fixed starting leader being seen as xenos (requires new game)
- fixed duplicated species from spawned species (requires new game), humans will still show up as two but that can be ignored
- fixed Pyke Habitability now correctly set to Arid preference (requires new game)
- fixed Tibrin portrait sometimes being invisible
- fixed coruscant situation sometimes not happening
- clarified Chiss Sky-Walker Tradition Desc
- rogue archeologist local
- fixed republic member worlds being treated as gestalt empires, preventing branch offices
- fixed sith refugee event giving wrong pop numbers
- fixed some other sith events giving wrong pop numbers & touched up some localization
- fixed various other cases of wrong pop numbers
- fixed focuses not counting lotor ships (corvettes, frigates)
- fixed mercenary enclave model displaying two models
- fixed ship roles issue leading to designs not being autogenerated
- fixed army icon size for sith walker
- fixed certain animal deposits spawning to much
- fixed some job spawns using not existing jobs

Actualización: 29 AGO a las 12:32

Legacy of the Old Republic - Version 1.4.0 - Beyond the Outer Rim
Stellaris Version: 4.0.23 (non-savegame compatible)

Ship Changes:
- Added Diamond Class Heavy Frigate build by the Commerce Guild
- Added Coerce Class Battleship build by the Techno Union
- Added Kranthor Class Dreadnought build by Mandal Motors
- Changed Aggressor Class Dreadnought to Tier II
- Changed Vintage Keyword: -25% Ship Upkeep, -20% Ship Power Generation
- Updated Patrol Keyword: -5% Ship Upkeep, +5% Ship Speed

Armor Changes:
- Armor Styles: Armor components have been reworked into armor styles (e.g. Duranium, Durasteel, Beskar). You can pick one of the basic three armor styles at the start of the game. Certain empires have unique ones; three additional ones are available via Ascension Perks.
- Tweaked Electrostatic Barrier shield tech to work within the shield choice system
- Reworked Laminanium Aux and Quantum-Crystalline armor components into armor styles

Weapon Changes:
- Unified sonic, acidic, and radiation weapon types under Exotic Weapons (making it easier to get their upgrade technology)
- Added Exotic Containment Chamber aux component
- Added leader traits for Ion and Exotic weapon specialists
- Changed laser point-defense weapons – narrower damage range, good against missiles
- Added flak gun kinetic point-defense weapon – wider damage range, good against strike craft
- Improved various torpedo weapon effects
- Changed GFX and art for radiation weapons
- Proton Torpedos slight buff to armor and hull damage, slight nerf to shield damage
- Ion Torpedos inflict shield regen and hardness debuff on enemy ships
- Flechette Torpedos inflict armor regen and hardness debuff on enemy ships
- Atomic Torpedos inflict accuracy and tracking debuff on enemy ships
- Added Gas Torpedos - lower damage output, inflict weapon range and fire rate debuff on enemy ships
- Dibber Missiles increased range 50 -> 75, increased evasion at all levels by 10%

Support Components:
- Added Sensor Uplink support component – increases accuracy of one allied ship
- Reworked tractor beams into support components – slows enemy ships and decreases evasion
- Reworked sensor jammers into support components – lowers enemy accuracy

Crew Components:
- Removed crew components and replaced them with ship-bound crew cost and upkeep
- Changed Chiss Sky-Walker and Slave Rigging to account for that
- Refactored crew production and crew cost

Species Portraits:
- Replaced Sith Pureblood portraits with new ones by Mnidjm
- Replaced Wookiee portraits with new ones by Mnidjm
- Replaced Quermian portraits with new ones by Mnidjm
- Replaced Kaminoan portraits with new ones by Mnidjm
- Replaced Pantoran portraits
- Replaced Mirialan portraits
- Replaced Herglic portraits
- Improved Gran portraits
- Improved Ishi Tib portraits
- Improved Echani portraits
- Improved Arkanian portraits
- Improved Neimoidian portraits
- Improved Gant portraits
- Improved Rakatan portraits
- Fixed various clothing and species visual bugs

Discovery:
- Added Encounter System: every few years, your empire may detect a signal in your space—could be a pirate ambush, a distress call, or someone offering dig site coordinates
- Reworked all seven random dig sites: new text, images, and rewards
- Guaranteed one random dig site can now be found through regular exploration
- Additional random dig sites can appear via the Rogue Archaeologist encounter
- Added new anomaly: Abandoned Outpost
- Added several new dig sites

Wildlife Ranger:
- Reworked rangers into wildlife rangers
- Added wildlife ranger policies (to change between different types)
- Added Onderon unique wildlife ranger – Beast Riders
- Added Trandosha unique wildlife ranger – Jagannath Hunters
- Added Hutt unique wildlife ranger - Menagerie Keepers
- Added Hive Version - Wildlife Drones
- Added Killik Version - Wildlife Drones Symbiosis
- Reworked Onderon civic buffing wildlife rangers
- Reworked Trandoshan civic buffing wildlife rangers
- Reworked Hutt civic buffing wildlife rangers
- Reworked Kilik civic buffing wildlife drones
- Added Onderon homeworld deposit – Jungles of Onderon

Force Adepts:
- Reworked Force Adepts, Jedi Monks, and Sith Acolytes into a single job
- Added Guardians of the Whills unique Force Adept – Guardian of the Whills
- Added Dorin League unique Force Adept – Baran Do Monk
- Reworked Guardian of the Whills civic buffing Force Adepts
- Added new Dorin League civic buffing Force Adepts

Tourism Workers:
- Added new job Tourism Worker & related technologies
- Added new unique Tourism Worker – Pearl Guide (if planet has Pearls deposits)
- Changed Alsakan civic buffing Tourism Workers
- Reworked all Wonders of the Galaxy – giving Tourism Workers
- Added new Ascension Perk regarding Wonders of the Galaxy

Force & Force Orders:
- Added a new research category: Society – Force; moved all Forcetechnologies into it
- Updated art style for all Force technologies
- Reworked Jedi Enclave and Jedi Watchmen mechanics
- Introduced Jedi/Sith Capacity: limits Jedi Masters and Sith Lords per empire; affected by Traditions, Sith Relics, Vitiate, etc.
- Refactored recruitment events to use capacity system
- Added new Jedi Master recruitment: if free capacity and lacking Force-sensitive leaders, Enclave may offer a Jedi Master (costs Unity)
- Added new Sith Lord recruitment: if free capacity and lacking Force-sensitive leaders, a upstart Sith Lord may contact you
- Tweaked Jedi and Sith Traditions

- Reworked Hutt Empire:
-- Changed Civic: Slaver Guild → Cutthroat Politics
-- Tweaked Hutt Magnificence Civic
-- Tweaked starting conditions: now includes Hutts, Klatooinians, Twi'leks, and Weequays on Varl
-- Added three unique deposits to Varl
-- Tweaked Varl: Ancient Paradise modifier
-- Tweaked Hutt Councilor
- Reworked Hutt event chain to contact vassals: changed to a Situation Log with points of interest and research projects to complete for reintegration

Changes:
- Removed Lotor Leader Cloning mechanic (due to BioGenesis having it)
- Tweaked Orbital Shipyard event: now takes longer to finish construction & added a feedback event showing time remaining
- Changed Deep Space Citadel model
- Tweaked some critters to move around less in a system for minor performance gains
- Tweaked technology pick event for major performance gains (changed how it works for the AI)
- Improved various icons, tech icons, and techs along with their localization
- Adapted focus rewards for Lotor techs
- Resized and centered all building icons
- Turned Jedi Tower on Taris into a Building
- Touched up Jedi Tower establishment Events
- Turned Grand Jedi Temple on Coruscant into a Building
- Changed weird moving asteroids
- Reworked Healthcare Policies
- Reworked Medical Technologies, Added new Medical Methods Technologies for automation and productivity increase
- Reworked Ship Market Acceptance for Kuat and Corellia, you now only need Neutral relations with them instead of good ones (since its a business deal, not about them liking you)
- Sith gain Ancient Hyperlanes tech after completing first part of their situation
- Sith gain Nebulous Hyperlanes tech after completing second part of their situation
- Added a new research category: Society – HoloNet; moved all HoloNet technologies into it
- Refactored Coruscant Ecumenopolis event into a multi-stage situation
- Added Research Institutes to enable/disable different armor, shield, missile, and torpedo types

Galaxy Setup Changes:
- The empire count can no longer be changed and will be fixed at the current total amount of empires 45.
- Added Minor Empires Slider, which allows many non-major empires to be turned into non-expanding minors
- Custom Empires due to lacking manpower, we do not support custom empires anymore. Depending on how things change we may again support them in the future

Map Changes:
- Removed Drengir and their cluster
- Merged former Drengir cluster into the map
- Added systems to compl

Actualización: 25 MAR a las 6:51

Fixes:
- These are not all the fixes, but over half a year a lot of them became less relevant...
- Some planets and deposits around Hutt space
- Military enclaves giving too many ships
- Generic bombers' Volatile Motes cost
- Jedi Temple event firing too early
- Multiple anomaly localization issues
- Dig site Crusade ship showing up as vanilla Titan
- Both Sith civics giving Head of the Dark Council
- Blurry colony icons
- Bugs with Onderon trait
- Maser localization issues
- Missiles and torpedoes having multiple weapon types
- Armor and shield utility component costs deviating from vanilla values
- Jedi Enclave deposit clearing
- Liberated countries lacking corvettes
- Fixed point-defense weapon power usage for tiers 3–6

Known Issue:
- Some component effects may not apply properly. [Stellaris Bug]

Actualización: 25 MAR a las 4:16

Legacy of the Old Republic - Version 1.3.9
Stellaris Version: 3.14.159265 (savegame compatible)

Actualización: 21 ENE a las 13:39

Legacy of the Old Republic - Version 1.3.8c
Stellaris Version: 3.14.15926 (savegame compatible)

Addititions:
- Added Harbor of Harmony - Personality to Mon Calamari, they now want much more shields on their ships
- Added new icons, names and desc for Factories and Foundries technologies
- Added multiple new Anomalies: Abandoned Listening Post, Research Enclave and Mine, ...
Orbital Shipyard event - After unlocking the Orbital Shipyard megastructure through the Ship Engineering tradition tree, collaborate with private investors to minimize government costs and accelerate construction. (Adapted from STNC's Trading Station event)

Changes:
- Changed HoloNet Capacity, instead of your Capital Building the new HoloNet specialist Job generates the bonuses
- After Regional HoloNet Relays are researched, upgraded Capital Buildings provide a HoloNet Specialist job
- HoloNet Specialist Jobs convert HoloNet Bandwidth into planetary bonuses.
- HoloNet Relays increase HoloNet Bandwidth and provide an additional HoloNet Specialist job to planets in system
- Deep Space Hyperlanes research has reduced prerequisites and research costs: Ancient and Nebulous Hyperlanes require T-2 Hyperdrive, Unknown Hyperlanes require T-3 Hyperdrive.
- Fantail Frigate regained the Automation Keyword
- Reworked Automation Keyword, now decreases Crew Upkeep and Cost by 30%
- Reworked Auxiliary Medbay to now give -10 % Crew Cost and Upkeep
- Improved text for Slave Rigging Systems (Ascension perk)
- Improved icons and text for Research Laboratories technologies
- Improved Derelict Freighter Anomaly with new text and outcomes
- Tweaked Chiss Personality, they now want a bit more armor

Fixes:
- fixed Enclaves gifting vanilla ships
- fixed mosaic relic not being activatable
- fixed Sith Holocron of Knowledge not doing anything for Darth Vitiate
- fixed crosier frigate lacking an icon
- fixed Patrol Ships (e.g. Forray - Corvette) having lower piracy supression
- fixed leaving the republic removes galactic market access permanently
- fixed point defense tech description
- fixed Isotope5 Weapons technology not showing either Maser or Turbolaser
- fixed manufacturer tradition desc being a bit unclear
- fixed rulers having no homeworld
- fixed multiple human species issues
- fixed multiple agendas not unlocking via lotor traditions (tion, ...)
- fixed orbital shipyards not constructing battleships and larger
- fixed mon calamari and quarren species issues
- fixed mandalorians not wanting much armor on ships post crusade start
- fixed ai not being capable of fixing the shawken spire or palace wonders
- fixed Orbital Shipyard not being able to construct larger ship sizes.

Actualización: 11 ENE a las 8:03

Legacy of the Old Republic - Version 1.3.8b
Stellaris Version: 3.14.15926 (savegame compatible)

Additions:
- Added Way of the Warrior Ascension perk (inspired by STNC)
- Added a late game Event for the Jedi Order and Coruscant discovering Tython

Changes:
- rebalanced ship engineering tradition effects slightly
- Orbital Shipyards now cost 50% less but are a bit weaker (6000 alloys -> 3000 alloys)
- changed Ship Engineering tradition final effect, to give Engineering Research from Orbital Shipyards
- rebalanced Hyperspace Prospecting, buffs were nerfed from 20% -> 15% and Hyperspace travel technologies now appear at 2x times the normal rate.
- added failsafe for mando situation incase it got stuck

Fixes:
- fixed Orbital Mining Station cost reducing with wrong Ascension perk
- fixed Hutt Terrada Cruiser lacking it's ship icon