Tabletop Simulator

Tabletop Simulator

Nemesis (Custom Mod)
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更新于:2022 年 7 月 28 日 上午 9:40

- Fixed Action Decks not initially displaying card amount when hovering cursor over them.
- Increased the Action Cost for Medic's Field Dressing Action Card from 0 to 1.
- Changed the Medic's Pharmacist Action Card so that using it requires she spend 1 Ammo from her Needle Gun.

更新于:2022 年 7 月 26 日 上午 11:15

- Fixed a bug with Auto Movement Script Tool placing Noise tokens when Zoologist and Sentient Android roll Silence without slime.
- The Character Drafting Phase is now automated.

更新于:2022 年 7 月 25 日 上午 9:02

- Added the Research Mode to Setup Options.
- Added the Contingency Mode to Setup Options.
- Pulling a token from the Intruder Bag will now name drop the token in Game Chat to all players.
- Fixes to Intruder Tokens not snapping for Chytrids and Carnomorphs.
- Fixed Larva Intruder Models not being detected by Auto Movement Script Tool.
- The 'Susceptibility To Phosphates' Intruder Weakness card now applies to the Reagent Item from the Custom Item Decks.
- Removed Guard's Stabilizer Quest Item.
- Added the Security PDA Quest Item for the Guard.
- Lab Rat's Wail Quest Item now has an Action Cost of 1.
- Reduced the amount of additional Computer Cards Hacker draws when using his Hacking Tool Quest Item from 4 to 3.
- Janitor's Trait changed to "I'm getting too old for this ****!" (Similar to the previous Trait, but with more Danny Glover).
- Card art changed for Survivor's Antique Pistol starting weapon (no gameplay change).
- Roboticist's Machinist Action Card's cost reduced from 1 to 0.
- Fixed typo's for Roboticist's Trait Card, Broken Drone side and provided more rule information.
- The Strategist's Reposition Action Card revised: it now can make a target in the Strategist's Room and a target in a nearby Room switch locations.
- Revised card text for the Strategist's Fire Discipline and Tactical Assessment Cards.
- Removed the Strategist's Distribute and Appropriate Action Cards (replaced with Search).
- The Strategist's HUD Relay Quest Item changed so it provides increased range for Fire Discipline and Tactical Assessment.
- The Zoologist's Neutralizer Rounds Quest Item is now activated by discarding Chemicals.
- The Zoologist's Neutralizer Rifle Quest Item Ammo reduced from 4 to 3 and changed to: Treat Creeper combat rolls as Adult combat rolls.
- The Zoologist's starting weapon changed to Blaster.
- The Strategist is now chosen from the Blue Character Draft Card.
- The Roboticist is now chosen from the Orange Character Draft Card.
- The Sentient Android is now chosen from the Purple Character Draft Card.
- Added Pink Character Draft card to Draft Deck.
- The Zoologist and Medic are now chosen from the Pink Character Draft Card.
- Removed Nerfed Medic Option from Setup; Nerfed Medic's Action Deck is now the default.

更新于:2022 年 7 月 25 日 上午 8:26

更新于:2022 年 7 月 12 日 上午 9:55

- Fixed Custom Item Decks not loading cards correctly.

更新于:2022 年 7 月 11 日 下午 3:56

HOMEBREW CHARACTER UPDATES:

• GUARD:
- Force Multiplier Quest Item replaced with Stabilizer: Requires Tools to activate, increases ammo of SMG by +1, and treats Hits as Crits.
- The Stun action card's top effect can now be used on a character with any amount of cards in hand (use to be 3) to force them to discard all cards.
- The Guard's Trait now requires him to spend 1 Ammo to make a Retreating Intruder take additional damage.

• SURVIVOR:
- The 'Do or Die' action card can no longer use Room Actions for free in White Rooms. This action can be used in Combat but requires the Survivor to take a Serious Wound if she is in Combat.

• ROBOTICIST:
- Advance Repairs replaced with Machinist (similar to as it was before but cost 1 addiional action card and cannot repair/break engine).
- Interfacing replaced with Tinkerer (costs 0 additional action cards and can be used to repair/break an engine or open/close a door).
- Remote Activation's top effect replaced with computer room action in Helper Drone's room (use to be move Helper Drone).
- Courier System action cost increased from 0 to 1.
- Retrieval Protocol action cost decreased from 2 to 1, and now forces the player to Pass after its use.
- Mounted Weapon max ammo reduced from 4 to 3.
- Servo Motor Quest Item now requires Helper Drone to be on Roboticist's character board to activate, and can no longer be activated by discarding Decoy.

• STRATEGIST
(As part of Nyskrte's changes):
- Tactical Assessment now can be discarded to force an intruder attack or injury result to draw and resolve a different intruder card, while its bottom effect now discarded to exchange exploration tokens between explored room and a different unexplored room.
- Reposition can now only move yourself and/or 1 other character into a room with another character or intruder.
- Gauss Pistol's max ammo reduced from 7 to 6 and its ability changed into +1 injury for Hit and Crit results.
- HUD Relay Quest Item now allows Strategist to use tactical assessment and reposition on nearby characters or characters in computer rooms.

• ZOOLOGIST
(As part of Crymaxx's changes):
- The Dangerous Game action card cancels only one attack (instead of all) and now requires you to move to follow an Intruder if all Intruders exit the Room (was optional before).
- Removed the Falconry and "Did You Hear That?" action cards.
- Added the Preservation card to the Zoologist's Action Deck: Costs 1 additional action card and moves yourself and/or 1 other character (if they agree), ignoring ONE intruder attack.
- Added the Savant card to the Zoologist's Action Deck: Costs 0 additional action cards. Allows you to use a colorless room at no additional cost (cockpit, engines, etc.) or allows you to draw and look at the top 3 intruder attack cards then put them back in the order drawn.
- Updated the Neutralizer Rifle. It is now an Energy Weapon instead of Classic, and no longer requires 2 Intruder weaknesses to activate in the Armory. Removed its ability to Sleep Intruders. Now the user can roll combat die and decide to shoot or not after seeing result.
- Removed Zuzu the Crow as a Quest Item.
- Added the Neutralizer Rounds Quest Item. Activated in the Laboratory if there are 3 or more Intruder Carcasses on the Ship and/or carried by Characters. You can expend its ammo to perform Shoot Actions with an Energy Weapon, but Sleep Intruders instead of inflicting Injuries.
- Removed Pistol Starting Item.
- Added Zuzu the Crow as a starting Item: Energy Weapon, has 2 max Ammo, non-heavy, treats Miss combat results as if they were Creeper results, and treats Crit results as if they were Hit results.
- Trait changed to 'Patience' which allows the Zoologist to end her turn without passing if her first action in the turn was escaping or carefully moving. (Her trait use to allow her to swap newly discovered weakness with any unused weakness card.)

• SENTIENT ANDROID:
- Activating your Quest for a New Life Quest Item now allows you to keep the result secret from other players.
- The Exterminate action card's top effect no longer allows you to expend your Power Core item's ammo to deal a Serious Injury to a player (Weapon only).
- The 'There Is No Hope' Objective now requires the Sentient Android to die by Ship Exploding (self-destruct, malfunction markers or fire markers) if he is to win without surviving.


CUSTOM ITEM DECK UPDATES:

- The number of Tools in the Custom Yellow Item Deck increased from 6 to 8.
- The number of Clothes in the Custom Yellow Item Deck decreased from 3 to 2.
- The number of Thermite Charges in the Custom Yellow Item Deck decreased from 3 to 2.
- The number of Reagent in the Custom Yellow Item Deck decreased from 4 to 2.
- The Tech Corridor Plans and Space Suit Items added to the Custom Yellow Item Deck (1 per each).
- Reagent now requires target Intruder to have at least 1 Injury to make it Retreat, instead of least 2 weaknesses.
- Reagent can be treated as Chemicals for the purpose of reloading weapons other than Flamethrower (such as Medic's Needlegun).
- All Energy Charges in the Custom Yellow Item Deck replaced with Cables: provides full reload like an energy charge or allows you to use a computer room action even if the room is broken (also counts as an energy charge for the purpose of activating quests).
- The Crowbar must now be discarded if you are to place a Malfunction marker in your Room.

FIXES
- Fixed Nightstalker tokens not snapping.

更新于:2022 年 7 月 11 日 上午 11:47

更新于:2022 年 6 月 14 日 下午 12:54

- Reorganized the Setup Menu buttons.
- Added separate options for enabling/diabling the home brew Lockdown Characters and Custom Characters.
- Reduced the Sentient Android's Power Core energy max from 6 to 3.
- Activating the Sentient Android's 'Quest For A New Life' Quest card now restores his Power Core's energy by 2.
- Added the 'Unstable Battery' Quest Item for the Sentient Android.
- Removed the Roboticist's 'Assistance' Action card.
- Added the Maintenance Action card to the Roboticist's Action deck.
- Updated the Roboticist's 'Interfacing' Action card so that it can now also open/close a nearby Door.

更新于:2022 年 6 月 11 日 下午 7:51

- Added the Sentient Android Character to the roster.
- The Custom Character Draft Card has been split into two cards, each having 2 of the fan-made Characters.
- The Lab Rat's Sensitive Hearing Action Card now costs 0 additional cards (from 1).
- The Lab Rat's Trait Card now gives you a Serious Wound if you choose to ignore an Infection Result (use to be a Light Wound). You can Remove the Infected card without taking another Serious.
- Removed the Survivor's Armor Quest Item and replaced it with Healing Stimpack.
- The Roboticist's Retrieval Protocol Action Card no longer requires you to Pass, but cost 2 additional cards (from 1).
- The Roboticist's Assistance Action Card no longer can be used to move the Helper Drone, and instead can remove Fire markers.
- The Roboticist's Mounted Weapon starting Item has 4 Energy (from 3), and is no longer affected by Hand Serious Wounds.
- The Roboticist's Servo Motor Quest Item can also be activated by discarding an Energy Charge, but no longer can be activated by discarding a Smoke Grenade.
- The Roboticist's Targeting Assist Module Quest Item must now be activated in the Armory (use to be Storage), but only if the Helper Drone is on your Character board; it is now an Attachable Item.
- Added a Setup Option for selecting a random life form.
- Added a Setup Option for nerfing the Eclosion Event Card (it becomes Leaving the Shell from the Lockdown expansion).

更新于:2022 年 6 月 11 日 下午 6:30