XCOM 2
[WOTC] PAYDAY Masks 2022 (v1.2)
Mostrando 1-8 de 8 aportaciones
Actualización: 7 NOV 2023 a las 14:51
por Max

VERSION 1.2

  • Added 12 new masks, courtesy of Majoras.
  • All masks now have an inside layer, also courtesy of Majoras.
  • Upscaled all diffuse textures from 512x512 to 1024x1024, giving the masks much greater detail. Also increases the size of the mod, but the added quality is worth it.
  • All masks are now dual gendered.
  • Split the assets into multiple packages for better optimized asset loading.

Actualización: 6 SEP 2023 a las 17:46

  • Removed the XComEditor and XComEngine ini files.

Actualización: 5 MAY 2023 a las 15:35

  • Removed the UIScreenListener script file which displayed the armory UI icon. The UI icon is now inserted via the localization file.
  • Removed the XComGame.ini file, as it wasn't necessary.

Actualización: 25 OCT 2022 a las 13:40

  • Fixed Hoxton, Duct Tape Jimmy, and Rust's masks being incorrectly sized.

Actualización: 20 OCT 2022 a las 23:57

VERSION 1.1

  • Improved meshes and materials across the board.
  • You can no longer see the insides of the masks by looking into their eyes or side cracks.
  • Blacks now appear properly black instead of very dark grey.
  • Reworked Locke's Beret's texture set to only be 512x512 in size rather than 2048x2048. This was because his Beret was also part of his main body texture set.
  • Added Upper & Lower face prop options for all masks.

Actualización: 30 MAR 2022 a las 11:02

-A few model and texture tweaks

-Deleted un-needed textures that i forgot to delete before

Actualización: 30 MAR 2022 a las 5:31

Actualización: 30 MAR 2022 a las 4:56