Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Opdatering: 16. okt. kl. 23:29

Fixed up diplomacy in the descr_strat and Roman/Carthage diplomacy scripts (wasn't fixed in the last update). Also fixed the army spawn glitch that would sometimes allow spawned armies to spawn on another army.

Opdatering: 13. okt. kl. 22:06

Fix up faction relationships. Turns out you can only either make factions allies, enemies, or neutral at game start. Not anything in between.

Opdatering: 10. okt. kl. 22:30

Major script updates. Fixed the SPQR/Carthage attacking their allies issue. Fixed some SPQR/Carthage diplomacy script issues. Adjusted horde annihilation script to be more forgiving to hordes that are actively fighting, and also to not annihilate freshly spawned emergent factions. Adjusted Campaign AI all over the place (some changes will only shop up in new games) to have different war preferences and faction relationships. Adjusted Battle AI formations to be more flexible and to position their units better. Added 10 Battle AI formations to increase AI battle diversity for greek/carthaginian/egyptian/eastern factions. Fixed some minor unit UI card issues. Removed some repeated lines in the descr_strat.

Opdatering: 4. okt. kl. 20:37

Fixed some scripts. Removed the shadow factions I accidentally included in the last update. Adjusted some diplomacy, especially the Chremonidean War script.

Opdatering: 4. okt. kl. 8:20

Major script fixes. Fixed the Roman/Carthage diplomacy scripts. Fixed the horde limit scripts. Fixed the diplomat bribe script. Made spawn scripts more efficient.

Opdatering: 24. sep. kl. 21:57

Redo the campaign script to make certain conditionals more efficient with regard to emergent factions and special events like the Punic Wars and Social Wars. Shrink the Senate and Adirim to 6 office seats (this is because more seats prevents the player from achieving higher office ranks). Adjusted some trait triggers. Many minor changes all around. Hopefully the Punic Wars Hannibal spawn is harder to deal with now.

Opdatering: 17. sep. kl. 8:03

Update to remove rebel greek factions which broke old saves

Opdatering: 16. sep. kl. 21:53

Revert to shield wall for hoplite troops as the shield wall was a more accurate depiction than the phalanx formation in this game. Added Greek Rebel faction. Updated more localizations. Updated spawn scripts to make emergent factions rarer. Fixed up religion traits a bit. Adjusted scripts further here and there. Also updated Pergamum to use more of a Macedonian unit roster.

Opdatering: 13. sep. kl. 22:56

Fixed conversion trait thresholds, adjusted Hellenic and Carthaginian units to use phalanx (per MELKOR)

Opdatering: 12. sep. kl. 22:29

Update missing localizations, raise slinger range across the board, change up all AI battle formations to put archers and slingers farther back, many character trait trigger updates, several other minor changes