Ravenfield
[EA28+] [COD] Raid
Se afișează 1-10 din 16 intrări
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Actualizare: 21 nov. 2023 @ 8:42

reverted water shader if it doesnt work for mac or linux anymore, oh well i give up

Actualizare: 12 nov. 2023 @ 19:51

fixed flag configuration, fixed particle system, added custom loadscreen

Actualizare: 4 oct. 2022 @ 22:13

each flag pole had an extra collider oops

Actualizare: 4 oct. 2022 @ 19:27

new water shader. no more mac/linux version because this water shader *should* be cross platform compatible

Actualizare: 27 iul. 2022 @ 12:01

added avoidance box near stairs and rocks on blue spawn. should make bots not get stuck there but not much i can actually do about it since rf pathfinding is :death:

Actualizare: 25 iul. 2022 @ 12:41

fixed missing materials for whisky bottles on windows version

Actualizare: 23 iul. 2022 @ 11:29

updated flag poles with new model i made :D

Actualizare: 24 apr. 2022 @ 20:57

added mac/linux version

Actualizare: 24 mart. 2022 @ 20:56

more models set to ignore raycast, chain link fences, cacti, and adjusted out of bounds barrier location

Actualizare: 24 mart. 2022 @ 8:17

made out of bounds barrier performance friendlier. used layer ignore raycast instead of kinematic rigidbody