Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
Zobrazuje se 91–100 z 100 položek
< 1 ... 8  9  10 >
Aktualizace: 31. bře. 2022 v 8.56

v1.8

BALANCE, PERFORMANCE, MOVEMENT AND BUG FIXING PATCH

Short Hop Speed 6 -> 5
USpecial Knockback Adj .9 -> .7
Uspecial Hitbox Height 90 -> 70
Uspecial Hitbox Position Y -38 -> -42
Dair Hitbox Creation Frame 3 -> 7
FSpecial Vertical Speed 0 -> 5
Fair2 Vertical Speed 0 -> 5
DAttack Off Ledge 0 -> 1
DAttack 2 Off Ledge 0 -> 1

Fixed a glitch that made Fair spammable
Reduced the size of the hitbox on Dair and removed it once momentum changes direction
USpecial cooldown now resets upon landing, as does Dair
Shield cancelling or jump cancelling Dair now starts cooldown
AI tweaked a bit to code up a few errors.
You can now change direction when you pounce
Timing for bike hitbox has been reworked, now comes sooner when dashing instead of when walking as was the case before
Wall riding no longer allows you to ride off the top of the stage, it auto cancels when you reach a certain height.
Redid the tail animation for idle to now be in the actual sprite rather than running on a separate sprite index.
Info box has been tweaked to help the text fit on the page.
Recoded the kick meter to improve overall performance

Aktualizace: 30. bře. 2022 v 14.16

v1.7

Completely reworked FSPECIAL, while the move still is performed the same way, instead of using multiple hitboxes as was done before there is now just one hitbox that can hit multiple times and returns to Carol at the end of the move. This is the case whether you simply throw the disc or travel towards it.

Due to the new multi-hit nature the damage on this move has been significantly nerfed, 1% of damage per hit.

Reworked FAIR to become a multihit move in the same way as FSPECIAL, nerfed the damage per hit in the process to 2%

The hitboxes for Jab, Jab2 and Dtilt were too big to the point where you could hit your opponent while standing behind you. This has now been fixed by reducing the size of the hitbox which had been previously increased in a previous update.

Aktualizace: 27. bře. 2022 v 15.33

v1.6

Ammendment to previous update to remove Debug Message in AI.

Aktualizace: 27. bře. 2022 v 15.25

v1.6

Made a few tweaks to Carol's normal vertical ability to make up for the lack of a true double jump.

- Jump Speed has been changed from 10 to 12.
- A slight vertical speed boost has been given for the first window of the double jump pounce to give the character a bit more height and attempt to make the move less awkward.

A critical AI issue that saw Carol fail to recover back to stage when throwing the jump disc has finally been fixed.

Aktualizace: 25. bře. 2022 v 9.36

v1.5

Tweaked the hitboxes on the following attacks to better match the attack animations

Jab2
Ftilt2
Utilt2
Dtilt2
Dattack
Dattack2
Nair
Uair
Uair2
Fair2
Bair2
Dair
Fspecial2
Extra_1

Pausing the game will now stop the bike sounds from playing while paused

Animation glitch when landing from pratfall has been fixed.

The message that pops up in practice now goes away after a bit of time to stop the HUD from being more cluttered.

Aktualizace: 23. bře. 2022 v 18.41

v1.4

- Added a new function that allows you to instantly charge the bike to maximum fuel during practise mode

- Due to a bug, jabs and tilts were rendered unusable on the bike, this was due to a cooldown added onto the moves due to how the combo system works to leave you vulnerable after 7 hit combos, however this wasn't being reset on the bike properly so I have added a piece of code that should hopefully resolve this.

- The hitboxes on Jab, Ftilt, Utilt and Dtilt have all been made bigger to match the character's animations.

Aktualizace: 23. bře. 2022 v 11.56

v1.3

Small patch to simplify aspects of the idle animation for what should hopefully be a smoother experience. Head, scarf, legs and the front of the character are now a more consistent shape across animations.

Aktualizace: 23. bře. 2022 v 7.33

v1.2

Tweaked idle animation slightly to make some details a bit smoother. Changed the shape of some of the sprites on Carol's left head side and tweaked shading overall. Looking for a competent sprite artist to help smooth out the existing animations in the long run as I feel that good animation is out of my own skillset.

Aktualizace: 20. bře. 2022 v 18.17

v1.1

Fixed the offscreen logo so that it isn't mixeled.
Down Air angle changed from 60 -> 270 to allow it to spike.

Aktualizace: 20. bře. 2022 v 16.18

v1.0