Hearts of Iron IV

Hearts of Iron IV

Elections Reworked
Mostrando 1-10 de 26 aportaciones
< 1  2  3 >
Actualización: 24 OCT 2022 a las 4:43

Update 2.1
• Changed chances of "Rout Against our Party" events.
• Parties popularity are now updating on a weekly basis.
• Minor fixes in "Ban [Ideology]" decisions.
• Changed effects in "Party Status" ideas. (low influence now takes instead of giving)
• Changed raise of Parties Influence from 8/4/2 to 6/3/1 (low-med-high influence)

Actualización: 7 ABR 2022 a las 4:20

Actualización: 2 ABR 2022 a las 11:39

Update 2.0.1f
• Minor flags logic fix

Actualización: 2 ABR 2022 a las 10:52

Update 2.0
• All countries now have different elections time by default (before: 1 year ; now: 1-4 years)

Actualización: 2 ABR 2022 a las 9:51

Update 1.9.2f.1
• Elections now have slightly fixed logic so now "very low unfluence" event will not fire until elections are over and "elections - the winner" event fired.

Actualización: 1 ABR 2022 a las 18:47

Update 1.9.2f
• Major bug fixed (reason was wrong file naming)

Actualización: 1 ABR 2022 a las 15:10

Update 1.9.1f
• Fixed flag "mod_global" (few things weren't working properly)

Actualización: 1 ABR 2022 a las 15:03

Update 1.9
• Starting event "should the ai have elections" changed to "should the ai have mod enabled".
• Fixed dissapear of election spirits when a civil war starts.
• Parties influence can no longer go below 0.
• Minor bug fix.

Actualización: 30 MAR 2022 a las 19:10

Update 1.8.1f, fixed "clr_country_flag" effect. before: remove_country_flag.

Actualización: 28 MAR 2022 a las 11:05

Update 1.8, added "Ban party" decisions + added a limit to Party Power (100).