Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

229 BC: Paced campaign (DEI)
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Uppdatering: 10 apr, 2024 @ 10:58
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Uppdatering: 10 apr, 2024 @ 10:41
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Uppdatering: 10 apr, 2024 @ 8:37
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Uppdatering: 9 apr, 2024 @ 10:01
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- Imported influence_effects from profundis and revised them.
- Influence effect are more detrimental at low, more beneficial at balanced influence.
- Most influence effects are now less extreme (at high and low influence)
- More benefits to foreign culture presence at low to mid imperium levels
- More benefits to loyalty from other parties at low to mid imperium levels
- More penalties to foreign culture presence at high imperium levels
- More penalties to loyalty from other parties at high imperium levels
- Increased the transition cost of changing government type.
- Increased decay time and public order penalty from transitioning to empire
- Slightly Increased decay time and public order penalty from transitioning to other government types
- Less loyalty penalty for republics, more loyalty benefits to other government types
- Regional development slots require slightly more growth points (more so for 6 slot regions).
- Increased maximum potential banditry cap.
- Slight increase to initial lower threshold empire maintenance
- Building time and cost have been revised as follows:
- City/town build time and cost increased by 2 and 10%
- Wonder/Capital build time and cost increased by 4 and 25%
- All other build time and cost decreased by 2 and 10%
- Small flat agriculture income added to grain resource buildings
- All resource buildings suffer less public order penalty from squalor
- Increased banditry and squalor from all resource buildings
- Increased banditry benefit from public buildings (more so higher tiers)
- Increased sanitation benefit from religious buildings (more so higher tiers)

Uppdatering: 7 apr, 2024 @ 4:01
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Uppdatering: 7 apr, 2024 @ 3:27
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Uppdatering: 7 apr, 2024 @ 2:08
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