Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

229 BC: Paced campaign (DEI)
Показване на 71 — 80 от 318 постъпления
< 1 ... 6  7  8  9  10 ... 32 >
Обновление: 21 окт. 2024 в 11:10
от ERT

Обновление: 10 окт. 2024 в 11:18
от ERT

Обновление: 7 окт. 2024 в 8:40
от ERT

Implemented new garrison units for major capitals from Profundis.

Changes have been made from profundis so factions capital now have a full stack of very strong garrisons consisting of both elite and regular faction (and some allied) specific units.

Some more details:

- More varied and balanced defensive garrison roster in general
- Every capital have a good mix of both heavy defensive and missile units.
- Faction Pikemen have been provided to all relevant Greek factions.
- Removed many units that appeared to early (thorax units for example).
- New strong garrisons for Rome and Sparta
- New strong (tiered) garrisons fleet for special docks (Alexandria, Carthage etc)

Revamped imperium, government, building, cultural and many other effects for a more consistently balanced campaign.

Some details and additional changes:

- Blacksmiths (armor/weapons) provide less recruitment/upkeep cost in all provinces.
- Major military docks provide regional naval recruitment cost + faction wide upkeep cost bonus.
- Special docks (Carthage, Alexandria etc) provide double bonuses.
- Minor military docks provide small regional naval recruitment cost bonus.
- Allied (trade) regional capital chains provide regional mercenary upkeep bonus.
- Occupied (fortified) regional capital chains provide regional unit upkeep bonus.
- Special capitals provide double upkeep bonus.
- Foreign quarters provide more regional mercenary upkeep bonus.
- Special/capital buildings and docks provide better economic bonuses.
- Allied (trade) regional capital chains provide provide foreign cultural penalty bonus.
- Occupied (regular) regional capital chains incurs a medium foreign cultural penalty.
- Occupied (fortified) regional capital chains incurs a small foreign cultural penalty.
- Eastern factions regional capitals only provide foreign cultural penalty bonus.
- Hellenic factions regional capitals incurs less foreign cultural penalty.
- Barbarian factions regional capitals incurs less cultural bonus and penalty.
- All elite, royal and bodyguard units for all factions take 4 turns to recruit and are capped (40).
- Baktria and Pontus no longer have major faction advantage when defending.
- Tied empire maintenance bonus/penalty to political loyalty in the government system.
- More benefits to greek edicts such as cultural and industry benefits, banditry/mercenary bonuses and more.
- Balanced the upkeep bonus for stances, agents among other things.
Many other minor changes

Обновление: 6 окт. 2024 в 17:05
от ERT

Обновление: 6 окт. 2024 в 15:48
от ERT

Обновление: 5 окт. 2024 в 14:45
от ERT

Обновление: 5 окт. 2024 в 9:31
от ERT

Обновление: 5 окт. 2024 в 6:30
от ERT

Обновление: 5 окт. 2024 в 6:13
от ERT

Обновление: 5 окт. 2024 в 5:51
от ERT