Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

229 BC: Paced campaign (DEI)
Показване на 131 — 140 от 318 постъпления
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Обновление: 15 апр. 2024 в 15:37
от ERT

Обновление: 15 апр. 2024 в 12:02
от ERT

- Revised tax efficiency to be close to vanilla DEI (but less initial corruption)
- Increased all tax income by 5% (min to ext)
- Fixed wrong loyalty imperium from politics script (Profundis error)
- Reducing influence of a party incurs -10 loyalty for 8 turns for party
- Reducing influence of a party incurs -4 loyalty for 4 turns for other parties
- Higher loyalty penalties for high and low Influence, higher benefits for medium influence.

Stance+Supply system revisions:
More benefits at home, more penalties on long and poorly supplied campaigns, more benefits when supporting army/navy with supply fleet/baggage train. (In general long supply line/time=more upkeep)

- More food are consumed for armies in raiding/sieging and mustering stance
- Increased local army food consumption in supply systems (except for baggage train)
- Upkeep for civilised factions is -4% (open market) -6% (forced marked)
- Upkeep for civilised factions is +4% (open market) in allied regions.
- Upkeep for civilised factions is -5% when supported by supply fleet
- Upkeep for civilised factions is +8% for transports supported by supply fleet
- Army movement points on sea when supported by supply ship increased by 50%
- Upkeep for civilised factions is increased by 5% (supply line length from +10-30% upkeep)
- Civilised factions with baggage train get -4 to +10 upkeep (depends on weather/time supply length)
- Nomad/barb faction get -2 to +10 upkeep (bad weather=increased upkeep)
- Civilised factions supply upkeep when foraging is -4 to 6%
- Nomad and barb supply upkeep at home is -10 to -4% (foraging)
- Nomad and barb supply upkeep not at home is -10 to +2% (foraging)
- Nomad supply upkeep for staying home for too long is +5%

Обновление: 14 апр. 2024 в 10:10
от ERT

Обновление: 14 апр. 2024 в 9:51
от ERT

Обновление: 13 апр. 2024 в 11:53
от ERT

Обновление: 13 апр. 2024 в 8:35
от ERT

Обновление: 12 апр. 2024 в 13:11
от ERT

Обновление: 12 апр. 2024 в 11:55
от ERT

Обновление: 12 апр. 2024 в 10:57
от ERT

Обновление: 11 апр. 2024 в 9:53
от ERT

- Decreased max payment cap for ai by 10k (diplomacy)
- Revised profundis ai to be 50% less inclined to offer vassalage (still alot more than vanilla)
- Increased ai recruitment/upkeep cost handicap by 10%
- Faction capitals require require gold time and cost to build
- Wonders require alot more time and gold to build
- Regional capitals require slightly more time and gold to build
- Minor cities/town require less time and gold to build.
- Revised cost and build time of ports (military>trade/dock>food)
- Tier 4 grain/cattle provide more food
- Fisheries provide slightly less food
- Main city chain require more food (Capital>regional capital>minor city)