Hearts of Iron IV

Hearts of Iron IV

Millennium Dawn: A Modern Day Mod
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Opdatering: 22. nov. kl. 11:00

v1.12.2a

AI:
- If Estonia has a wargoal and they're less than on-par strength to Russia they won't declare war on Russia
- Estonia should try to actively pursue more relations with Latvia and Lithuania, vice-versa
- Increased the desire for nations with lots of nuclear reactors to try and build additional enrichment facilities

Bugfix:
- Fixed broken drop downs in the air UI menus for change day night, aggressiveness showing blank menus instead of the correct options
- Fixed a crash due to a missing button for legacy faction menus
- Fixed missing frames around officer corps leader
- Added different effects to "Expanding The Public Sector" Focus of Germany to prevent no effects given
- Fixed some triggers for news events for NATO
- Reduced cost of taking Chechen states for Russia
- Fixed the LAR operation "Steal Naval Blueprint" consuming a civilian token instead of a naval token
- Removed a Man the Guns check in the game rules for "Take over Faction"
- Fixed the internal faction "Industrial Conglomerates" not properly initializing when switched during the game

Balance:
- Dramatically increased the base Energy Production so the Lack of Power modifier should not appear
- Reduced the vanilla energy consumption mechanic closer to 0 to help with Lack of Power sometimes appearing in game
- Reduced the amount of ROI you can get via the focus tree for Sweden. Damn Swedes and their savvy investments

Content:
- Added a new diplomatic action "Negotiate Operative Release" allowing you to pay some money and political power for the release of a captive operative
- Adjusted the triggers for Threat of Terrorism for India so you don't get locked out of the tree if for some reason America cannot do Operation Enduring Freedom

Database:
- Fixed some minor discrepancies with Swedish starting variants
- Rebalanced the starting Swedish party popularity to their most recent election result (as of 2000)
- Added 1 enrichment facility to India
- The 2K12 Kub now has off vehicle radar and 2 missile pack instead of the incorrect on vehicle radar and 4 missile pack
- Lowered the generation of World Tension
- Updated the Ecuadorian OOB to be more accurate w/ light tanks and some missing self propelled systems
- Removed the defunct Super Heavy Tank Barrel special project (removed in favor of the reworked ammo system for tanks)
- Gave the United States another enrichment facility
- Cleaned up some unused variables in the Coptic system for Egypt
- Fixed the event "A Royal Visit with Strategic Intent?" not correctly giving influence

Factions:
- Added a new long term NATO goal "NATO Economic Development" asking you to get every member state to 25k GDP/c

Game Rule:
- Added a game rule for people who want to freely change internal factions without downloading a submod (express content prohibiting it will still block it)

Graphics:
- Set a default temp icon for Naval Headquarters so its easy for people to see
- Fixed "Agent K" not properly having his leader portrait populate
- Fixed missing Ranger Division icon (Credits to WHACK)
- Fixed broken portraits for the Indian generic generals when they get promoted

Localization:
- Fixed some missing localization in the faction tooltips
- Fixed missing Localisation for German HDW Traits
- Rewrote the alert for "Insufficient Energy" to tell players to dismiss. It is not actually there but should relieve people's stress.
- Fixed the Swedish "Crypto Income" mechanic not displaying properly in the Additional Income section
- Added a tooltip for the Swedish "Allow Crypto" focus to notify people of the Cryptocurrency Mechanic so they don't get spoked by the sudden destruction of their economy

User Interface:
- Fixed the broken Intelligence Agency buttons and UI
- Removed the non-working Missile Doctrine button
- Fixed a missing icon for "unit_med_cas_fighter_icon_small"
- Adjusted the air doctrines positions in the officer corps view
- Fixed the tiny faction logo in the politics UI view

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