Stellaris

Stellaris

Building: Aquaponics Farms
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更新于:2022 年 12 月 24 日 上午 12:42

3.1.0 Enable Aquaponics Farms for gestalt empires - they could already research the technology, but got nothing!

  • Add gestalt Aquaculture Drone (food and energy or amenities; machines get energy, hives and rogue servitors get amenities instead)
  • Update angler override to account for changes in another one of my mods

更新于:2022 年 12 月 7 日 下午 6:28

3.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Remove defunct trigger reference to buildings_simple_allow
  • Update angler job with changes from base game, also account for "Agrarian" Idyll for Lithoids if installed
  • Hydroponics Farms or Aquaponics Farms on flooded habitats produce angler jobs in the same fashion as ocean worlds for angler empires
  • Add Aquaponics Farms build speed to col_habitat_farming (and the gestalt version)
  • You are more likely to draw Aquaponics technologies if you have the Javorian Pox Sample (same as Hydroponics)

更新于:2022 年 5 月 13 日 下午 2:13

2.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for a trigger
  • Update angler job with changes from base game

更新于:2022 年 3 月 20 日 下午 12:59

1.0.2 Add override for the trigger has_any_farming_district_or_buildings, which helps the AI not get stuck in loops of creating/demolishing Food Processing buildings

更新于:2022 年 2 月 28 日 上午 9:26

1.0.1 Update name to be plural

更新于:2022 年 2 月 28 日 上午 12:13

1.0.0 Initial version