Barotrauma
Enhanced Armaments
341–350 из 360
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Обновление: 8 мар. 2022 г. в 15:53

Minor changes to hand positions for some weapons (mainly for pistols).

Обновление: 8 мар. 2022 г. в 9:26

Added door and hull penetration for various anti-materiel projectiles (12.7x99, 5.45x39 & 7.62x39mm DU rounds, 14.5x114mm, Tau Lepton particles), slight firerate buff to Marauder's Assault Rifle.

Обновление: 6 мар. 2022 г. в 13:46

Buff to low tier pistol ammunition (Increased damage and slight increase to penetration).

Обновление: 6 мар. 2022 г. в 6:20

Added Light Hand Cannon (10.9x33mmR).

Обновление: 5 мар. 2022 г. в 15:18

Quick hotfix for compatibilities (i did a bruh moment), should work correctly now.

Обновление: 5 мар. 2022 г. в 14:55

Added EK Armory and Combat Overhaul ammunition compatibility for weapons (CO's ammo may be a bit OP to use, if any other mods need compatibility let me know) .

Обновление: 4 мар. 2022 г. в 6:08

- Added universal ammo tag (ehaammo), added Universal Weapon Crate, buffed Heavy Combat Shotgun (Less Spread), balanced SPMG (Rounds do less bleeding damage and stun less, however have 5% more penetration, more difficult to find), added MiscID Glossary.

Обновление: 3 мар. 2022 г. в 11:51

Added AP and DU ammunition for 7.62x39 and 5.45x39mm rifles.

Обновление: 2 мар. 2022 г. в 17:20

Added Armor-Piercing ammunition for most pistol calibers and 5.56x45mm rifles to keep weapons chambered in such calibers competitive within later segments of the campaign or a multiplayer mission/sandbox session.

Обновление: 1 мар. 2022 г. в 17:17

Minor changes to Combat Hardsuit (Increased Protection, increased Oxygen use).